Ruler Of Kings 2 Text RPG General Discussion - Page 138
I'm fine with RoK II having a strong focus on combat in and of itself, it just would consideration of Jonathan what I had in mind is that he would fight others with magic not so much the sword. Essentially the idea of there being many approaches to set combat.
That by the uuse of spells and magic he defeats his foes, either by killing them with such or by forcing them to retreat. Also, perhaps even through that of diplomacy or intimidation and scaring them off.
Now I know JB
has had concern of trying to make sure magic doesn't become more powerful than other means of combat and such, though the way I consider it as long as the the methods of acquiring damage output are similar between that of weapon/physical training with that of magical training… welcome then we left up to a player on how they want to go about a challenge.
If both styles of combat deal equivalent damage for the amount of time, effort, and gold needed when it comes to training skills or acquiring items then having both shouldn't be an issue.
Admittedly, I understand fully that I don't understand the complexities of programming or how difficult it is to insert any given idea. More than likely JB
has been messing with a few different ideas for this for a concept as I believe I remember him talking about such previously. I'm happy to wait for such, if this can even be worked out.
Thus, for all intents I had to change the direction of how I was building Jonathan just to have it so he could survive battles. I had to increase his Body stat, get better equipment, do training in weapon related skills or endurance skills, and more.
Where originally my focus of stats were that of Mind and Soul, as well magical power with social, artistic, and knowledge related skills. Where Jonathon would be a scholar, mage, and diplomat yet a warrior or master of physical combat. Edited: Thomaslee on 1 Week Ago