Okay. I'll give it a few more turns of play first, and if I don't see it, I'll Submit. This is the second time trying the maze, and the first time I went for many,many turns and died after two days in game, never finding an exit.
EDIT: I got out, but it took one full 74 turn day and an additional 54 turns. I also gained three levels and a LOT of gold. Glad I spent time on Hardy, though.
Edited: Gknightbc on 26th Dec, 2017 - 9:36pm
Don't know if you figured it out yet but you can also use your charges to avoid sleep, waiting and add more turns. Just my free tip to you in the spirit of the season *wink*.
Yes, I’ve consumed many of my starting charges to get the extra turns. About half left now. Gained quite a bit from the maze, which is good!
Edited: Gknightbc on 27th Dec, 2017 - 12:01am
Small ROK II Update: If a Character does not Level Up in time and has to Level Up more than one Level when visiting their Character Sheet then they will usually only gain one Core Attribute rather than two, however the system has been made smarter to detect this and will randomly award an extra Core Attribute to compensate. Please see here for more info: ROK II: Helpful Tips: Level Up
Great addition, it happens mostly at the lower levels. That happened to me once but I did not mention it mostly because I had enough good to boost my core stats anyways.
I am mostly anxious for a party coming in because that will help out a lot with combat assuming they can fight along side us right?
Well, yes that would help in combat. In fact, they may take more of the blow before you do, however having a party means not only taking account of what each party member can do but also how they will fight and adding it in to an already very complex coding system so its something I need to set aside a lot of time to do.
Maybe this was asked before but will they be able to perform the same things we do in combat like spells, weapon specialization, etc.?