Dungeons & Dragons Dungeon Masters Guide 4th Ed.

Dungeons Dragons Dungeon Masters Guide 4th - Board, Card, RPG Reviews - Posted: 25th Jan, 2010 - 11:04pm

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Post Date: 4th Jul, 2008 - 12:20pm / Post ID: #

Dungeons & Dragons Dungeon Masters Guide 4th Ed.

Dungeons & Dragons Dungeon Masters Guide 4th Ed.

If you have used this set then what is your review for the Dungeons & Dragons Dungeon Masters Guide 4th Ed.?

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22nd Jan, 2010 - 2:52am / Post ID: #

Ed th Guide Masters Dungeon Dragons and Dungeons

Needed more dungeon statistics like, more help for new GM's on how to build dungeons and such successfully. The information they gave about the start town should have been made into a small starter campaign. Also for me it needed more tables of percentile rolls. To figure weather patterns and a simpler random monster chart.

Reconcile Edited: Oliron on 22nd Jan, 2010 - 2:53am



25th Jan, 2010 - 11:04pm / Post ID: #

Dungeons & Dragons Dungeon Masters Guide 4th Ed. Reviews RPG & Card Board

Of course it HAS plenty of charts and tables for most anything, and that is something that has never been a problem for this system, in any incarnation - and if there aren't the particular charts you're looking for, fear not, as a supplement no doubt already exists or soon will, to knock you out of another $30-$60. I liked most of this manual's content, it was put together mostly fairly well, with a lot of variety and topics, hitting on about everything typically used and relevant in most games, listing gems, magic items, and some fairly surprisingly good advice on running different aspects of the game, and building dungeons and various things like that. As Oliron said, it's not perfect or "complete" by any means, but it does provide sold starts for a lot of possible avenues a GM may pursue.




 
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