When Do you Close An Role-playing Game Due To Inactivity?
Sometimes the interest in a Role-playing Game may digress among Players if the Dungeon Master isn't timely in managing it, but its not always the Dungeon Master's fault. Most people online want things fast. Waiting a day is like waiting a year for them so its easy for them to be distracted because there are so many other options on the net.
We close a game if there has been no response form anyone in a month and after a couple of warnings. The month time factor is in case the Dungeon Master was injured or in some accident and could not respond. If you are worried about your own game being closed, while you are active here then don't. However, if you are Dungeon Master / GM / Referee this Thread will help you: Don't Break A New Player's Enthusiasm
The key is daily updates as Players can only be as 'excited' as the Dungeon Master is about his / her game.
Would there be consideration for closing a game, if it was misrepresented?
For instance, in Dungeons & Dragons are the games running under this banner specifically fantasy?
Say someone was to start a Dungeons & Dragons campaign and it was Victorian Era Steampunk with the Dungeons & Dragons system framework. It would still be Dungeons & Dragons but less fantasy and more science fiction.
That can't really happen here because one has to Post a review, get players, put Threads and get approval before their game is official. If the GM were to suddenly change to a new game system AND all Players agreed then that would mean we would have to rename all Threads, update available Role-playing Games, redirect links and even move Threads from one Board to the next, so can't say I would favor increasing our workload. That's the whole point of making a Review Thread - find out who is interested and if its worth starting something new.
It happens fairly often in environments like this. You always know the stayers from the way they participate and how they play. But going back to the original topic a month is a big leeway to get your Role-playing Game together, however after a week you can pretty much know when something is dead.