ROK II Collaborative Writing & Storytelling
In this video an explanation is given about how storytelling and creative writing blend in Ruler of Kings II Text based Role-playing Game:
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I like the explanation of this video. One thing I have noticed about ROK II is the writing is what slows down the pace. I mean that in a good way. For instance, if you finished exploring and your character is sleeping then you can now write up some good in character stuff. Once that's done your character should be all rested and its time to continue. If you're there just for the combat and not interested in the writing then the breaks in between can be frustrating. I assume that will change when more of it is developed and there are other things to do when your character sleeps.
Great video, simple and clear. I just have a question. Does writing in details somehow affect your game experience? For example: giving the player advantages or disadvantages.
Yes, your writing affects the rewards you get and sometimes the outcome. Therefore, one should not make the writing of their journal (Which includes other entries one can make in ROK II) a trivial thing.
We rest Video: ROK II Text RPG Explanation 2 to share interesting fact from the journals of some good thinker:
Today is: 21st November (GMT), in history on the 21st of November, 1976 AD the following death happened:
Niles Welch: Actor (Cornered), dies at 88