I’d be very interested to see how this pans out.
A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.
In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.
I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.
I haven't played Traveller in years but you can die while making a character in Traveller unless you muster out first so if you are using that system as an example it means you want that added too? It sounds like you don't. I have not tried this ROK II, I will have to give it a shot when I get a chance.
Since my last Post here we were going through a big transition and so I lost focus on it. Donations towards it were not forthcoming either as people still seem to Donate towards ROK II more than anything else. I still have the domain functioning - I just need the incentive to start back on it *wink*.