What If The Dungeon Master / DM Is Wrong?

What Dungeon Master / Dm Wrong - Board, Card, RPG Reviews - Posted: 30th Aug, 2016 - 8:38pm

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Posts: 10 - Views: 430
30th Aug, 2016 - 12:37pm / Post ID: #

What If The Dungeon Master / DM Is Wrong?

While playing in a group game the Dungeon Master tells you that your character becomes injured because of a certain event and according to rule in the hand book but when you read the rule book you just don't see what he is saying because he is wrong. What do you do you do if he insists his interpretaion of the rule book is correct?



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Post Date: 30th Aug, 2016 - 2:11pm / Post ID: #

What If The Dungeon Master / DM Is Wrong?
A Friend

Wrong DM Master Dungeon The What

If the GM quotes it as the rules and insists on being a rules lawyer about it, then you can call him/her on it. The rules are printed for or to be guidelines and not necessarily the law.

However, a GM who states the rules say this but I am changing it to this should be listened to. A discussion could come from this on the validity of these changes. Possible play testing of the changes would be the next logical situation.

30th Aug, 2016 - 3:41pm / Post ID: #

What If The Dungeon Master / DM Is Wrong? Reviews RPG & Card Board

Also sometimes the Dungeon Master will use something to be a Story hook for future adventures. Maybe with this injury your character will meet a healer that needs help. Sometimes Dungeon Master/GM as devious that way.



30th Aug, 2016 - 3:44pm / Post ID: #

Wrong DM Master Dungeon The What

Sometimes you can present a case and yet the person doesn't want to listen to what is being explained because in their mind they're totaly right.



Post Date: 30th Aug, 2016 - 4:02pm / Post ID: #

What If The Dungeon Master / DM Is Wrong?
A Friend

Wrong DM Master Dungeon The What

Agreed.

Dangerous territory regardless.

Not meaning to be the mean kid in the group or the bully, but often times those same rules can be turned around by the players. It is called "GM entrapment" and can lead to a GM re-evaluation albeit much later in the game and not right away.

30th Aug, 2016 - 6:17pm / Post ID: #

What If The Dungeon Master / DM Is Wrong?

If the Dungeon Master is going to do anything out of the norm I think he should say it before the game. In the case of Buddha's example then players should know about it and not just be pushed on them with no explanation.



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Post Date: 30th Aug, 2016 - 8:36pm / Post ID: #

What If The Dungeon Master / DM Is Wrong?
A Friend

What The Dungeon Master / DM Wrong

I agree. I think a Dungeon Master can make any changes they want to the rules but they should tell you upfront. All you can do is talk to your Dungeon Master and try to work it out. If they refuse to listen to you even though you are showing the rule to them you have a problem. At that point you must decide is this a minor issue or a sticking point for you. Sometimes you have to leave a gaming group due to cases like this. It all depends upon the severity of the issue. The problem is that Dungeon Masters that argue and won't listen to you on smaller issues will often expand that to larger issues.

Post Date: 30th Aug, 2016 - 8:38pm / Post ID: #

What If The Dungeon Master / DM Is Wrong?
A Friend

What The Dungeon Master / DM Wrong Board Card & RPG Reviews

True, very true Wizard.

"House Rules" introduced at the beginning of a session, game, and/or campaign would be best.

If a change is being considered, then it should be done away from the game, as a discussion say after a session is done. But only introduced after everyone clearly understands its impact and also agrees to abide by the changes.

Having a change introduced on the spur of the moment, is poor form for a GM. Plain and simple, there should already be enough challenges and surprises without bombing players with rues and mechanics changes.

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