Someone suggested that I should setup a page with a list of features that made ROK II unique. I thought it was a good idea and just did it: ROK II Features List. There are so many different things going on in ROK II that I can't remember it all at the moment but if there is something more that should be added to that list please suggest it.
Very well done! One of the things that made me go to ROK II instead of Play By Post Role-playing Game is the fact that I will play at my own pace, without having to be in danger to delay other players by not being able to post in time, or to risk start a campaign that will halt without notice (Happened to me quite a few times).
One important thing that I liked is its collaborative nature of ROK II. Some texts that are built by players in the game, either constructing some vivid descriptions, improving texts here and there or posting some text issues/game bugs, all of this make this game an organic experience.
We interrupt ROK II Features List to share a message from one historian to you:
Today is: 26th September (GMT), in history on the 26th of September, 1940 AD the following event happened:
Japanese troops attack French Indo-China