The Black Lobster - Page 3 of 5

QUOTE 22 By the time you grab your weapon - Page 3 - D&D / Pathfinder Archive - Posted: 22nd Aug, 2008 - 7:40pm

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Post Date: 22nd Aug, 2008 - 5:24pm / Post ID: #

The Black Lobster
A Friend

The Black Lobster - Page 3

I think we need a nap. Lets go upstairs and see if we can get one. Let Thord deal with the trolls. smile.gif

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22nd Aug, 2008 - 5:33pm / Post ID: #

Lobster Black The

QUOTE

53
You stagger back upstairs for a long nap. Falling into a deep sleep, you are disturbed by bizarre dreams of rolling dice and methodical note-taking. At one point you are nearly roused from your slumber by sounds of a commotion from downstairs but you manage to ignore it and return to sleep. Strangely, you awaken chanting a weird mantra: "May your stamina never fail!"
You begin to wonder about what effect this existence at the Black Lobster is having on you. However, you may add up to 4 points to your current STAMINA score due to the nap, though you cannot exceed your Initial score.
After your nap, you head downstairs to see how the evening trade is shaping up. Turn to 36.

*Who blessed us or is it that silver thing we bought?*

36
CHAPTER FOUR - HAPPY HOUR ON HARBOUR STREET

Roll one die. This represents the number of Gold Pieces spent by customers at the Black Lobster during the afternoon. Add this number to the number of Gold Pieces already written in the Strongbox section of your Adventure Sheet.
In the evening, trouble hovers over the tavern like some dark bird of the night. The Black Lobster is crowded with more than a few groups of peace-breakers - amidst the throng you spot the odd member of one of Port Blacksand's various street gangs, such as the Red Star Brotherhood - and there are certainly numerous varied adventurers all drinking heavily. Two groups in particular, however, have attracted an atmosphere of potential mayhem.
At the big table by the fire sits Kullion the Crab and his crew of pirates, rapidly drinking themselves to either oblivion or violence. The source of their aggression is a table of small goblin-like creatures by the door, cackling drunkenly in high-pitched voices. You recognise the creatures as Bays, which is strange as they do not usually frequent the harbour-side taverns of Port Blacksand. At the bar, Thord is motioning urgently to attract your attention. What will you do?

[continued over page]
Talk to Thord        turn to 13
Talk to Kullion the Crab      turn to 41
Talk to the Bays        turn to 29
Decide the whole situation is best avoided
and head upstairs for some sleep      turn to 55


roll 6 makes 41 gp we have a good business here!
Stamina is back to 11 we started at 12.

I guess we need to see Thord and see what the commotion earlier was all about.



Post Date: 22nd Aug, 2008 - 5:44pm / Post ID: #

The Black Lobster
A Friend

The Black Lobster Archive Pathfinder / D&D

Did you remember to roll the second dice too as we get that added bonus from the mage. smile.gif

Yes it sounds like we should speak with Thord now.

22nd Aug, 2008 - 6:08pm / Post ID: #

Page 3 Lobster Black The

Yes but I got a 1 on it rolleyes.gif .

So off to thord..

QUOTE

13
You move quickly to the bar to see what Thord has to say. Whispering behind his hand, he tells you that the Bays arrived recently, and are apparently mid-way through a pub-crawl following some improbable victory at the Sports Arena.
"And the pirates?" you ask.
"They just disembarked from their ship, the Blood Auk. I don't think Kullion and his crew appreciate the Bays being here..." Suddenly, he breaks off from his explanation, staring at the Bays" table with widening eyes.
One of the Bays is giving a demonstration of Bays" Ball technique using a wooden stick and a small leather ball. He tosses the ball up into the air and hits it with the stick, causing it to arc gracefully through the air until landing in Kullion's full tankard, spraying the pirates with ale and foam! As one, they rise from their table, draw their weapons and charge at the Bays, howling in fury.
Brawl time! The Black Lobster erupts into chaos as tables are overturned and weapons drawn. If you want to join the brawl and get stuck in, turn to 22. If you want hang back and see what happens, turn instead to 2.


What a day! I am betting this turns real mean fast! So who has daggers and who has the swords? I am betting this is not fisty cuff we are watching unfold!



Post Date: 22nd Aug, 2008 - 6:20pm / Post ID: #

The Black Lobster
A Friend

Lobster Black The

As a wise man that I am I would rather watch the fight unfold before getting involved. IT is much easier to take charge when people are tired from fighting. Sit back and see what happens.

22nd Aug, 2008 - 6:50pm / Post ID: #

The Black Lobster

QUOTE

2
You try to blend in with the walls whilst all around you heads are cracked and furniture smashed. A Bay is hurled screaming through the air past you and out a window. Nearby a pirate keels over shrieking, clutching his kneecaps where they have been shattered by a grinning Bay wielding a bloody cudgel. The fight is showing no signs of stopping soon and clearly something has to be done. What will you do?
If you want to join the brawl and get stuck in, turn to 22. If, however, you decide the whole situation is best avoided and head upstairs for some sleep, turn instead to 55.


Seems we join in still in the same place as before section 22 so do we walk away? Seems like we should join much to my dislike.



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Post Date: 22nd Aug, 2008 - 7:08pm / Post ID: #

The Black Lobster
A Friend

The Black Lobster - Page 3

Ok then lets go and crack some heads together. See if we can avoid the place being torn down. smile.gif

22nd Aug, 2008 - 7:40pm / Post ID: #

The Black Lobster D&D / Pathfinder Archive - Page 3

QUOTE

22
By the time you grab your weapon from behind the bar, the Black Lobster is a heaving mass of Bays brawling with pirates, with the odd street gangster or adventurer also involved in cracking heads together. Roll one die and consult the table below to see who is your first opponent in the tavern brawl.

Roll Opponent SKILL STAMINA
1 NAMELESS ADVENTURER 8 10
2 RED STAR VAGABOND 6 6
3 DRUNKEN BAY 5 5
4 PIRATE 6 5
5 RAZOR CAT BRAWLER 7 6
6 BROTHER OF THE KNIFE 8 8
Each time the BROTHER OF THE KNIFE wins an Attack Round, you must deduct 3 STAMINA points as he is using a poisoned weapon. A successful Test your Luck will reduce the damage to 2 STAMINA points. An unsuccessful Test your Luck will increase the damage to 4 STAMINA points.

Note that this is a fight to the death and you cannot Escape! If you defeat your opponent, turn immediately to 34.


*rolled 2  whew not too tough looking do not like number 6!*

2 RED STAR VAGABOND 6 6  us stam 11 skill 9

att 10 stam 4                                          att 11 stam 11
att9 stam 2                                              att 12 stam 11
att 14 stam 0                                            att 15 stam 11

Nice round !

34










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