Getting real with immersive sword fights. Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player's actions or intentions. Now a team has found a solution to the challenges of creating realistic VR sword fights: Touche - a data-driven computer model based on machine learning. Source 1w.
Looking for more on realistic vr sword fights this needs looking into briskly to understand realistic vr sword fights and know so I can decide for myself.