
WOW! That is impressive! Do you play these often Farseer? How many people can play at one time?
Ok we have tied between rogue and warrior so 1-3 rogue and 4-6 warrior.
We rolled 3 so Ginessa Greylock lives!
Rogue: SKILL 4, RESOURCE 4, VITALITY 3
We have a weapon our choice matters little as we stay at same skill just loss skill if we lose weapon.
We are broke and alone.
QUOTE |
1 You awaken on a pallet in a small hovel on the tiny isle of Goi-Han, which forms part of the archipelago known as the Bird Islands. You know little of these lands other than that they lie some way off the southern coast of Far Analand. You have been cared for by villagers who found you and your makeshift raft snagged onto one of their crab-lines, after the epic storm. Your clothes are in rags, you have no money, and your only possession is a weapon that the villagers found clutched tightly in your hands. Choose the type of weapon and note it down on your Adventure Sheet. Although you are alive and indebted deeply to the villagers for your survival, they are poor folk and can afford to offer you little more hospitality. It is time for you to make your own way in the world once more. Turn to 25. 25 If you have the codeword Avenge, turn to 48 immediately. If not, read on. The hamlet of Han is a small village of houses constructed from moss-covered boulders, roofed with pale timber. It faces a crescent-shaped bay of white sand, from which protrudes a rotting wooden wharf. You stand in the village square - a bare stretch of packed ochre clay. The villagers - clad in flowing robes of blue, red, and yellow, with leathery brown skin, and braided black hair adorned with bone pins - eye you warily as they go about their duties. You can: Visit the market turn to 10 Visit the Rope and Anchor Tavern turn to 30 Visit the shrine of Bakalgu turn to 43 Visit the wharf turn to 15 Leave Han and go north into the hills turn to 33 |
Ginessa thanks her rescuers sincerely, and walks toward town. Having her cover exposed, Ginessa feels very vulnerable - particularly as a woman, and with features so different from the local villagers... her red hair stands out like a beacon! She'll have to find a hat....
She takes stock of herself: far from home in an unfamiliar place, clothes in tatters, one small dagger as a weapon, and no coin. Looking up, she sees the placard for the Rope and Anchor Tavern.
"Well, then," Ginessa thinks. "I suppose it's my wits I'll be relying upon, as usual. Perhaps the pub will offer a tidbit of news, and an idea of where to go from here." Smiling ruefully, she says under her breath, "...that is, if they don't toss me in the street for sitting at a table without buying anything..."