Isle Of Cyclops - Page 13 of 15

I agree lets go and get better armour if we - Page 13 - D&D / Pathfinder Archive - Posted: 9th Oct, 2008 - 7:14pm

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9th Oct, 2008 - 5:16pm / Post ID: #

Isle Of Cyclops - Page 13

South to the village for me too. As soon as we can get rid of our grisly trophyand heal up the better we will be for whatever awaits us next.

*Obviously the writer liked the idea of the eyeball--but EATING IT? Gross Krakyn! laugh.gif*



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Post Date: 9th Oct, 2008 - 6:19pm / Post ID: #

Isle Of Cyclops
A Friend

Cyclops Isle

I see nothing wrong with eating a eye. I do hope that he marked down the pelts to sale so we gain even more money for our trip back.

9th Oct, 2008 - 6:19pm / Post ID: #

Isle Of Cyclops Archive Pathfinder / D&D

Points to Klar blame him ehe ate it on toast in his movie right Shrek? People do actually eat curried eyes usually fish. Dinner any one?

*Feels Proud he figured out Klar true Identity from the clues left about the discussion board. Especially big green likes to fight.*

QUOTE

33
The southern hills of Goi-Han are rolling sun-blasted
mounds surmounted by bleached granite boulders covered in
lichen. The shallow vales between them are grassy fields
bordered by crumbling walls of stone. Roll two dice:
Score 2-6 A deep growl turn to 4
Score 7-8 An uninterrupted stroll turn to 11
Score 9-12 The tinkle of bells turn to 27



6
we fight.

Island Hyena SKILL 3 VITALITY 2 us 5 and 4

roll 1 roll 1
roll1 roll2
roll5 vit 1 roll 3 vit 4
roll 4 dead roll3 vit 4

One we go south.

QUOTE

4 goes to 11 on win

11
You are traversing the southern hills of Goi-Han isle. To the
south lies the village of Han, whilst to the north lurk the
mist-clad uplands of the interior.
Go south to Han turn to 25
Go north to the centre of the island turn to 44

25
If you have the codeword Avenge, turn to 48 immediately. If
not, read on.
The hamlet of Han is a small village of houses
constructed from moss-covered boulders, roofed with pale
timber. It faces a crescent-shaped bay of white sand, from
which protrudes a rotting wooden wharf.
You stand in the village square - a bare stretch of packed
ochre clay. The villagers - clad in flowing robes of blue, red,
and yellow, with leathery brown skin, and braided black hair
adorned with bone pins - eye you warily as they go about
their duties.
You can:
Visit the market turn to 10
Visit the Rope and Anchor Tavern turn to 30
Visit the shrine of Bakalgu turn to 43
Visit the wharf turn to 15
Leave Han and go north into the hills turn to 33

48
If you have the eye of the Cyclops, turn immediately to
38. If not, read on below.
The villagers of Han welcome you with open arms as the
slayer of Dhurz Deathsnare the Cyclops. You can rest here
for as long as you like, free of charge, and you can restore
your VITALITY score to its starting level if you are injured.
When you are ready to move on, return to 25 and make a
choice from the options presented there.

38
On seeing you wearily enter the village of Han, the peasant
folk gather around you expectantly. Their quiet murmurs
turn instantly to rousing cheers of exultation as you hold
aloft the bloody eye of the Cyclops .
The eye is taken from you and nailed to a tall post in the
centre of the village square. Cross the eye of the Cyclops
off your Adventure Sheet.
There is an enormous feast that evening. Livestock are
slain and roasted on huge fires, whilst barrels of ale are carted
out from the Rope and Anchor Tavern, opened, and quickly
drained by thirsty celebrants. Village girls with orchid flowers
in their hair dance a victory circle, accompanied by young
men who beat out a rhythm on the now empty barrels of
ale.
You are proclaimed saviour of the village of Han by a
council of elders and rewarded with the only common
property these poor fisherfolk can afford - a small ship! It is
called the Wavedancer, and is a barque with a cargo capacity
of 1 unit, and an average quality crew of villagers who have
signed on to seek their fortune with you. There is currently
no cargo, and obviously it is docked at Han. Note all these
details on the Ship's Manifest.
You awaken next morning with both a sore head and the
irrepressible lure of adventure in your veins. Where are you
bound next?
Turn to 48.

48
If you have the eye of the Cyclops, turn immediately to
38. If not, read on below.
The villagers of Han welcome you with open arms as the
slayer of Dhurz Deathsnare the Cyclops. You can rest here
for as long as you like, free of charge, and you can restore
your VITALITY score to its starting level if you are injured.
When you are ready to move on, return to 25 and make a
choice from the options presented there.

25
If you have the codeword Avenge, turn to 48 immediately. If
not, read on.
The hamlet of Han is a small village of houses
constructed from moss-covered boulders, roofed with pale
timber. It faces a crescent-shaped bay of white sand, from
which protrudes a rotting wooden wharf.
You stand in the village square - a bare stretch of packed
ochre clay. The villagers - clad in flowing robes of blue, red,
and yellow, with leathery brown skin, and braided black hair
adorned with bone pins - eye you warily as they go about
their duties.
You can:
Visit the market turn to 10
Visit the Rope and Anchor Tavern turn to 30
Visit the shrine of Bakalgu turn to 43
Visit the wharf turn to 15
Leave Han and go north into the hills turn to 33


WOW A BOAT! WHOOO HOOOO! Does this game continue? very interesting.



9th Oct, 2008 - 6:22pm / Post ID: #

Page 13 Cyclops Isle

OOC- Okay - repost - I am psyched we got our ship without having to pay for it. That will avoid getting toasted on the ferry.
We can save our reroll for something worse - I'm sure. wink.gif


Reconcile Edited: alskann on 9th Oct, 2008 - 6:28pm



Post Date: 9th Oct, 2008 - 6:25pm / Post ID: #

Isle Of Cyclops
A Friend

Cyclops Isle

Having a boat is a good thing. We have how much gold now since we had three pelts to sale after getting back to Han.

9th Oct, 2008 - 6:30pm / Post ID: #

Isle Of Cyclops

Points to post two up. Sorry we posted same time alskann. I think this is pretty much done anyhow.



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9th Oct, 2008 - 6:31pm / Post ID: #

Isle Cyclops - Page 13

We should go to the market and sell our pelts. Then go to the wharf and check out our ship. I think we have done all we can on this island and it would be nice to go somewhere we can get better armor. Eh?



Post Date: 9th Oct, 2008 - 7:14pm / Post ID: #

Isle Of Cyclops
A Friend

Isle Cyclops D&D / Pathfinder Archive - Page 13

I agree lets go and get better armour if we can. How many talons do we have after selling our three pelts.

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