South to the village for me too. As soon as we can get rid of our grisly trophyand heal up the better we will be for whatever awaits us next.
*Obviously the writer liked the idea of the eyeball--but EATING IT? Gross Krakyn! *
Points to Klar blame him ehe ate it on toast in his movie right Shrek? People do actually eat curried eyes usually fish. Dinner any one?
*Feels Proud he figured out Klar true Identity from the clues left about the discussion board. Especially big green likes to fight.*
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33 The southern hills of Goi-Han are rolling sun-blasted mounds surmounted by bleached granite boulders covered in lichen. The shallow vales between them are grassy fields bordered by crumbling walls of stone. Roll two dice: Score 2-6 A deep growl turn to 4 Score 7-8 An uninterrupted stroll turn to 11 Score 9-12 The tinkle of bells turn to 27 |
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4 goes to 11 on win 11 You are traversing the southern hills of Goi-Han isle. To the south lies the village of Han, whilst to the north lurk the mist-clad uplands of the interior. Go south to Han turn to 25 Go north to the centre of the island turn to 44 25 If you have the codeword Avenge, turn to 48 immediately. If not, read on. The hamlet of Han is a small village of houses constructed from moss-covered boulders, roofed with pale timber. It faces a crescent-shaped bay of white sand, from which protrudes a rotting wooden wharf. You stand in the village square - a bare stretch of packed ochre clay. The villagers - clad in flowing robes of blue, red, and yellow, with leathery brown skin, and braided black hair adorned with bone pins - eye you warily as they go about their duties. You can: Visit the market turn to 10 Visit the Rope and Anchor Tavern turn to 30 Visit the shrine of Bakalgu turn to 43 Visit the wharf turn to 15 Leave Han and go north into the hills turn to 33 48 If you have the eye of the Cyclops, turn immediately to 38. If not, read on below. The villagers of Han welcome you with open arms as the slayer of Dhurz Deathsnare the Cyclops. You can rest here for as long as you like, free of charge, and you can restore your VITALITY score to its starting level if you are injured. When you are ready to move on, return to 25 and make a choice from the options presented there. 38 On seeing you wearily enter the village of Han, the peasant folk gather around you expectantly. Their quiet murmurs turn instantly to rousing cheers of exultation as you hold aloft the bloody eye of the Cyclops . The eye is taken from you and nailed to a tall post in the centre of the village square. Cross the eye of the Cyclops off your Adventure Sheet. There is an enormous feast that evening. Livestock are slain and roasted on huge fires, whilst barrels of ale are carted out from the Rope and Anchor Tavern, opened, and quickly drained by thirsty celebrants. Village girls with orchid flowers in their hair dance a victory circle, accompanied by young men who beat out a rhythm on the now empty barrels of ale. You are proclaimed saviour of the village of Han by a council of elders and rewarded with the only common property these poor fisherfolk can afford - a small ship! It is called the Wavedancer, and is a barque with a cargo capacity of 1 unit, and an average quality crew of villagers who have signed on to seek their fortune with you. There is currently no cargo, and obviously it is docked at Han. Note all these details on the Ship's Manifest. You awaken next morning with both a sore head and the irrepressible lure of adventure in your veins. Where are you bound next? Turn to 48. 48 If you have the eye of the Cyclops, turn immediately to 38. If not, read on below. The villagers of Han welcome you with open arms as the slayer of Dhurz Deathsnare the Cyclops. You can rest here for as long as you like, free of charge, and you can restore your VITALITY score to its starting level if you are injured. When you are ready to move on, return to 25 and make a choice from the options presented there. 25 If you have the codeword Avenge, turn to 48 immediately. If not, read on. The hamlet of Han is a small village of houses constructed from moss-covered boulders, roofed with pale timber. It faces a crescent-shaped bay of white sand, from which protrudes a rotting wooden wharf. You stand in the village square - a bare stretch of packed ochre clay. The villagers - clad in flowing robes of blue, red, and yellow, with leathery brown skin, and braided black hair adorned with bone pins - eye you warily as they go about their duties. You can: Visit the market turn to 10 Visit the Rope and Anchor Tavern turn to 30 Visit the shrine of Bakalgu turn to 43 Visit the wharf turn to 15 Leave Han and go north into the hills turn to 33 |