Inspire Kids To Tabletop Roleplay?

Inspire Kids Tabletop Roleplay - Board, Card, RPG Reviews - Posted: 19th Jun, 2009 - 4:51pm

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19th Jun, 2009 - 7:26am / Post ID: #

Inspire Kids To Tabletop Roleplay?

Long. Apologies and thanks.

I and my friend and GM (I occasionally take turns GMing) were discussing the rest of our gaming group, which consist of his 14yr old step-son and 18yr old nephew and their 1 or 2 friends each.

Besides Assassin's Creed, Oblivion, Fallout 3 and shoot-em-ups, the kids spend a lot of their time on WoW, one of them is on it constantly for like 9-10 hours at a time and even had to quit in the middle of our last 4 hr tabletop session to go sleep. They "roleplay" constantly in the chat window on WoW, are guild members, do all the social stuff, can type and speak some of the WoW languages fluently, plan out skill trees and calculate weapon stats and "best builds" and such and keep track of experience totals, thousands of locations and quests. But get them at a table, and though they all LIKE playing, suddenly become confused mutes.

I know they know how to roleplay, freeform at least. I know they know what character concept, background and immersion in personalities are, how to act out and play different types of people with their own likes and quirks. I know a lot of them could recite the entire mythology of WoW from both sides, tell you all the notable heroes, battles and geographical landmarks and areas from the entire universe, plus spells and magic items and costs and level advancements.

I also know they've all played a few times or more, have a good grounding in WFRP dice, combat, weapons and armor, stats and to a lesser degree, skills and how they work. Either myself or my friend also play with the other person running, and help advise and answer questions, and demonstrate roleplaying different attitudes and schemes and plans, come up with outside the box ideas and approaches to situations and puzzles and using different techniques and game mechanics.

But at the table, if and when they're paying attention and not quoting the latest Family Guy episode while the game is going on (I know the answer to that is to tell them to shut up), they just seem absolutely at a loss of what to do, either when nothing is going on, or when something is obviously up and needing a response. They don't plan or puzzle things through, develop an idea of how the story is going and anticipate possible solutions or problems or want to spend any time or thought developing their characters or HQ or NPC henchmen or mounts - they only vaguely skim through the equipment lists. I have even made sure to stay a subordinate character when I play, and help out with whatever the others do most of the time, occasionally interjecting to do something a little heroic just to see if the others pick up on it.

We are somewhat baffled by their lackluster response and effort, not from a performance "should have done better" point of view, but that they don't or can't or aren't getting "into" the game more, paying more attention or thinking more, without prompting, they don't roleplay social interactions or make speeches or give descriptive and relevant examples of how they are using a skill to accomplish something. We may not be the best GM or player, but me and my friend have been playing since '80 and '87 so I'd like to think we have at least minimal enough experience to have a basic grasp of at least one interpretation of "how to roleplay" and can somewhat impart some bit of that to others.

The two exceptions to this are that one of the step-son's PC is Mayor and has a wife and made sure to tell the GM he was trying to get his wife pregnant every now and then for a handful of sessions, and the other is the nephew, who I give credit to, for roleplaying his weird circus-performer/brothel owner almost entirely through notes to the GM for the whole campaign so far, and eventually pledging himself to Chaos and betraying the rest of us to our main Chaos Warrior nemesis during a session.

While I like they have some things they can get into, these seem... Rather indicative more of where their mindsets are at as players and their preoccupations and rebelliousness, rather than picking up on the cooperative "party" or heroic aspects, which I agree aren't entirely necessary to play a game, but would be nice to at least give them a taste of.


Are we reading too much into it? Is it just their ages and lack of experience, even with other roleplayers present? I don't want to sound like I'm griping or trying to force them into something, but while I'd be lying if I said I wasn't interested in them being a more "able" group to play with, we would like to help instill in them or help them develop a genuine interest and appreciation in the creative and social and educational aspect of roleplaying games.

Does their experience and familiarity with the way console and computer and MMORPG games work, and the requirements made by those games, influence the kids' expectations/disappointments/frustrations with tabletop face-to-face games?


Any advice? Thanks for any replies.



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Post Date: 19th Jun, 2009 - 3:47pm / Post ID: #

Inspire Kids To Tabletop Roleplay?
A Friend

Roleplay Tabletop Kids Inspire

With games out there like WoW they are more into the character as it is a first person based RPG. They are the character and they can see what they are doing better than one can "see" what they are doing in a table top manner. I have found that many of the younger generation do not have the skill to "see" in their mind what the DM/GM is putting out there. Since they can not see it they are lost. IF they had the imagination in their minds they would do a lot better at table top RPGing. Since they were little they have had games to play were they had all the visual clues of where to go and what to do.

When we were growing up we did not have all of this so we used our imagination to make that wall the ramparts of a great castle or that tree a tower to conquer. We were able to make a ordinary object into something great and spectacular. The generation of today has had visuals in everything they play. Since Table top does not have this they can not fully visualize it or understand it because part of the input they are used to is missing.

I think it will take bit of work to get them to understand this part since they have been getting that input for so long. This is why they can immerse themselves so well in games like WoW.

I hope that this helps put all of this into perspective for you.

19th Jun, 2009 - 4:51pm / Post ID: #

Inspire Kids To Tabletop Roleplay? Reviews RPG & Card Board

Man oh man you need to come join us in medieval we don't roleplay like that. Everyone is mature about their character and that's what I like about it. I like those electronic rpgs but the thing is afterawhile you're just doing the same thing over and over like build, kill, destroy, repeat step one.




 
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