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Searching the bodies you find 60 arrows, three - Page 3 - D&D / Pathfinder PBP RPGs - Posted: 5th Jan, 2010 - 8:42pm

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Forum Based Dungeons DragonsDungeons & Dragons - SCENARIO UPDATED HERE BY DM ONLY - Make sure to keep updated with what is posted here so that you can know what to Discuss in the Party Thread as this is the actual story. KNtoran as DM.
Post Date: 9th Dec, 2009 - 7:55pm / Post ID: #

KNtoran
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Dungeons & Dragons 3.5 Play By Post Game - Page 3

Ignoble says...

Namdar sneaks up behind the orc knocking him in the head with his sap. Stunned the orc drops his guard as Skedvick's dagger slams into his side. The orcs eyes open wide in surprise as death takes its hold. The orc slides off the dagger and slumps to the ground.

The party upon searching the two orcs will find a long sword on each one, 4 gp, 7 sp and 3 cp on each. They each have a bow the one has 20 arrows the other 16.
The long swords are servicable weapons nothing fancy.

You now have two dead orcs, What do you wish to do now?



Post Date: 11th Dec, 2009 - 3:43pm / Post ID: #

KNtoran
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Ignoble says...

You take the long swords, Bows and arrows. After taking the heads you dispose of the bodies so they will not be found easily. You all gather your things and head back to the farm. As you come back out of the forest at the edge of the farm you see the farmer has taken care to keep your food simmering. Since you have only been gone less than a hour it is still good to eat. The sun is at its highest for this day now. The two rangers were able to locate some preserving herbs and bark to place in the sack to help with the potential stench of the heads.



Post Date: 18th Dec, 2009 - 3:55pm / Post ID: #

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Dungeons & Dragons 3.5 Play By Post Game RPGs PBP Pathfinder / D&D

Ignoble says...

Refreshed from the meal you all decide to scout for orcs. Jenrek feels a lot better after being totally healed by pundit.

The Rangers set about to tracking the orcs. After several minutes they find a trail headed in a direction other than the scouts. The trail seems to be well used. This makes you think the scouts you took out were leading you into a trap.

The trail leads you north and west from the farm. The farther you go the more you see a actual trail forming. Your about two hours from the farm when the rangers come to a stop. They inform the party that you have enough daylight to head back to the farm and set up some type of defense before dark, or they can keep going and look for a place that can be set up defensibly. Say what you wish to do now.

Thankls to Krusten pointing out my error is spelling. :) I do make mistakes too.

Attached Image Edited: KNtoran on 18th Dec, 2009 - 6:15pm



Post Date: 22nd Dec, 2009 - 2:58am / Post ID: #

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Page 3 Game Post Play Dragons and Dungeons

Ignoble says...

The party continues down the path. After about a hour the path has turned to a well used trail. This trail runs almost due north as it winds its way through the dense forest. Following the trail for another half hour while remaining off to the side you hear sounds coming from behind you.

Everyone needs to roil a d 12 if you wish to try to hide or otherwise remain unseen. The donkey may be a bit of trouble. Say what you wish to do now.



Post Date: 24th Dec, 2009 - 4:12pm / Post ID: #

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Ignoble says...

You all are relieved to see that it was just another adventure and once again start back down the path. You have gone maybe 10 steps when you thought you saw something moving ahead. Everyone in the front needs to roll a d12 to see if you saw something and a d6 for combat.



Post Date: 31st Dec, 2009 - 2:53am / Post ID: #

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Dungeons & Dragons 3.5 Play By Post Game

Ignoble says...

Namdar, Skedvick and Jenrek all see the same thing. Three orcs with bows are trying to move closer to the party or towards the noises that they heard earlier.

They are about 100 yards out still moving south. They have not spotted you as of yet you believe. Roll to hit with d20 for those who wish to use bows and are up front. Remember bow attacks get two attacks per round.



Post Date: 3rd Jan, 2009 - 5:04am / Post ID: #

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Page 3 Dungeons & Dragons 3.5 Play Post Game

Ignoble says...

The three orcs move as silently as they can in the trees slowly moving towards you. The orc at the point suddenly straightens up and falls back with three arrows in his chest. his eyes go blank as he falls to the forest floor. The one on the left has little time to act surprised as he too is hit with three arrows, one arrow hits him in the throat. The third orc hears his gurgled gasps for breath before he too lies lifeless on the forest floor. As the third Orc turns to see where the arrows are coming from he is hit with two arrows one hitting him in the heart. he sees a human running toward him as the life leaves his eyes. Moments later Namdar springs from the trees with weapon in hand to see three lifeless orcs. Oliron is there standing looking around for another foe to attack.

What do you wish to do now?



Post Date: 5th Jan, 2010 - 8:42pm / Post ID: #

KNtoran
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Dungeons & Dragons 3.5 Play Post Game - Page 3

Ignoble says...

Searching the bodies you find 60 arrows, three short bows, and three long swords. You do not find any armour worth saving but you notice one is wearing a golden band around one finger. You also find a total of 5 gold 23 silver and 13 copper on them. After removing the heads and hiding the bodies the party once again sets off down the path. You do notice that one in your party has seemed to wander off. Looking around and quietly calling this name you get no response. Jenreck is no longer in the party.

As you move along looking for a place to camp the night you smell a cook fire. The rangers slowly making their way towards it you see two figures resting along side a small cliff with a good defensible ramble around it. It looks to be a elf and a 1/2 orc sitting there cooking a deer. You all can sense that this may be a good place to camp for the night and with the cliff behind can make a good defensible position. Say what you plan to do now.

CormacShaw and Tani your in the game now as your deer is roasting over the fire.



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