
The three of you walk deeper into the city. All around you is old crumbling buildings. Some have trees inside the buildings you see a lot of grass and weeds. As you venture in further you can begin to see what looks like some trails leading off in different directions. You also see a few homes that have what looks like doors on them.
You decide to check the doors.
Let me give you a idea of what your facing. Your in kind of a cross roads but the side street is pretty well blocked with rubble. You have four buildings that still have doors. Your beside one that sits on the North west corner. Across the side street sit two more. On the southwest side and one on the south east side. A bit further down on the east side is the fourth door. I need to know who is going up to what door and their actions. Do you just look at the door? Do you test to see if it is locked first? Things like that. I need everyone to roll a DC check vs intelligence. A roll over your intelligence is good. USe modifiers.
You approach the Northwest door, you do not see anything special about it. You see a door knob and taking a hold of it you find it is unlocked and opens with ease. Inside the door you see a nice room that seems to be untouched by time. Nice detailed tapestries line the walls with a door across the room in the far south west corner. Do you enter this room? If you decide to enter I need to know party order and who is in front.
The South east door is locked tight. When you try to kick the door in you foot bounces off the door as it is still held fast. IT will take more that your leg power to open this door. It is made of metal and has some nice carvings in it.
You enter the room and see that the light of the day is making this room easy to see within. You look about the room. I need to know what your going to do within this room.
The South west door is unlocked. Opening it you see a dark room. Do you enter this room?
Leaving the other doors and rooms you all walk into the northwest door and the room beyond. As the characters start to search through the room looking for treasure you hear a click and the door you entered is replaced by a solid stone sliding into place over it. The stone came from above the door behind a tapestry.
As the stone thuds to a stop the door across the room opens up. You can hear bones rattling and see steps leading down.
Oliron does not see any other way out. You do see that as the slab came over the door likewise did slabs cover the windows. The only exit is the stairs leading down.
Aegis searches the stairs but does not see any traps before he is interrupted by skeletons moving up the stairs towards him.
You wade into battle with the skeletons as they start to enter the room as Aegis stands at the top striking any skeletons around him. Soon bones are flying every which way as your group quickly dispatch the 12 skeletons. As the last skeleton falls Oliron has a large pile of bones around him. Aegis panting from all the fighting notices that he has sustained a wound. He took 4 points damage. No one else was damaged in this fight.
The skeletons have nothing of value on them unless you want some ancient rusty shields and short swords. THe stairs lead downward into the cellars of the ancient city. You can go down 15 feet before it starts to get very dark. Do you wish to continue.
The heal skill is as the book states. IT does not heal you but assists you in stabilizing a hurt friend and keeping them from death.