Dungeons & Dragons 3.5 Play By Post Game - Page 24 of 118

The skeletons have nothing of value on them - Page 24 - D&D / Pathfinder Archive - Posted: 24th May, 2011 - 12:19am

Text RPG Play Text RPG ?
 

04th May 2025's Text Adventure:
Choose Your Medieval Fantasy Character:

Paladin
Paladin
Fighter
Fighter
Warlock
Warlock
Ranger
Ranger
Cleric
Cleric
Wizard
Wizard
Rogue
Rogue
Draconian
Draconian
Barbarian
Barbarian

+  « First of 118 pgs.  20 21 22 23 24 25 26 27 28  ...Latest (118) »
Posts: 942 - Views: 54270
Closed
Forum Based Dungeons DragonsDungeons & Dragons - SCENARIO UPDATED HERE BY DM ONLY - Make sure to keep updated with what is posted here so that you can know what to Discuss in the Party Thread as this is the actual story. KNtoran as DM.
This RPG is CLOSED Game Master GM Stats
Post Date: 9th Apr, 2011 - 3:06am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game - Page 24

The three of you walk deeper into the city. All around you is old crumbling buildings. Some have trees inside the buildings you see a lot of grass and weeds. As you venture in further you can begin to see what looks like some trails leading off in different directions. You also see a few homes that have what looks like doors on them.

Sponsored Links:
Post Date: 14th Apr, 2011 - 2:54am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Game Post Play Dragons and Dungeons

You decide to check the doors.

Let me give you a idea of what your facing. Your in kind of a cross roads but the side street is pretty well blocked with rubble. You have four buildings that still have doors. Your beside one that sits on the North west corner. Across the side street sit two more. On the southwest side and one on the south east side. A bit further down on the east side is the fourth door. I need to know who is going up to what door and their actions. Do you just look at the door? Do you test to see if it is locked first? Things like that. I need everyone to roll a DC check vs intelligence. A roll over your intelligence is good. USe modifiers. smile.gif

Post Date: 20th Apr, 2011 - 1:36am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game Archive Pathfinder / D&D

You approach the Northwest door, you do not see anything special about it. You see a door knob and taking a hold of it you find it is unlocked and opens with ease. Inside the door you see a nice room that seems to be untouched by time. Nice detailed tapestries line the walls with a door across the room in the far south west corner. Do you enter this room? If you decide to enter I need to know party order and who is in front.

The South east door is locked tight. When you try to kick the door in you foot bounces off the door as it is still held fast. IT will take more that your leg power to open this door. It is made of metal and has some nice carvings in it.

Post Date: 25th Apr, 2011 - 9:56pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Page 24 Game Post Play Dragons and Dungeons

You enter the room and see that the light of the day is making this room easy to see within. You look about the room. I need to know what your going to do within this room.

The South west door is unlocked. Opening it you see a dark room. Do you enter this room?

Post Date: 4th May, 2011 - 10:42pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Game Post Play Dragons and Dungeons

Leaving the other doors and rooms you all walk into the northwest door and the room beyond. As the characters start to search through the room looking for treasure you hear a click and the door you entered is replaced by a solid stone sliding into place over it. The stone came from above the door behind a tapestry.

As the stone thuds to a stop the door across the room opens up. You can hear bones rattling and see steps leading down.

Post Date: 10th May, 2011 - 6:49pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game

Oliron does not see any other way out. You do see that as the slab came over the door likewise did slabs cover the windows. The only exit is the stairs leading down.

Aegis searches the stairs but does not see any traps before he is interrupted by skeletons moving up the stairs towards him.

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
Post Date: 15th May, 2011 - 4:24am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play Post Game - Page 24

You wade into battle with the skeletons as they start to enter the room as Aegis stands at the top striking any skeletons around him. Soon bones are flying every which way as your group quickly dispatch the 12 skeletons. As the last skeleton falls Oliron has a large pile of bones around him. Aegis panting from all the fighting notices that he has sustained a wound. He took 4 points damage. No one else was damaged in this fight.

Post Date: 24th May, 2011 - 12:19am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 24

The skeletons have nothing of value on them unless you want some ancient rusty shields and short swords. THe stairs lead downward into the cellars of the ancient city. You can go down 15 feet before it starts to get very dark. Do you wish to continue.

The heal skill is as the book states. IT does not heal you but assists you in stabilizing a hurt friend and keeping them from death.


 
> TOPIC: Dungeons & Dragons 3.5 Play By Post Game
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2025
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.