Dungeons & Dragons 3.5 Play By Post Game - Page 39 of 118

Group - You all head west along the corridor. - Page 39 - D&D / Pathfinder Archive - Posted: 19th Oct, 2015 - 8:08pm

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Post Date: 4th Oct, 2015 - 3:45am / Post ID: #

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Dungeons & Dragons 3.5 Play By Post Game - Page 39

You check the door and find that it is closed but does not have a lock on it. You see no signs of a trap on the door. The corridor continues north and the other corridor across from the door heads east. Listening at the door you do not hear anything behind it.

Arthos you come up to a cave opening you see numerous bodies piled at the entrance. As you get closer you see that the bodies are those of goblins. You do not see any signs of others and no signs of any torches.

Reconcile Edited: KNtoran on 4th Oct, 2015 - 3:47am

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Post Date: 6th Oct, 2015 - 2:17am / Post ID: #

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You open the door to the room and find it to be empty the room is 30 feet across and 60 feet north and south 20 feet north 30 feet south of the door. There are some shelves in the room making this look like it was used as a store room at once time.

Post Date: 6th Oct, 2015 - 11:03pm / Post ID: #

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Heading east you go 90 feet before it ends at a t intersection. You can see 30 feet north and south in this corridor as you see that you need to light another torch.

Arthos is still at the cave entry wondering what he is going to do next.

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Post Date: 12th Oct, 2015 - 1:44am / Post ID: #

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Group - You head south and travel about 50 feet to where you have the option of turning to the west or continuing straight south. Looking to the west you can see what may look like a T intersection at the end of 30 feet of west corridor. Looking south you can see it continue straight. You do not see any movement of hear and noises.

Arthos looks about for something that can be used as a torch. You need to roll some spot and search checks.

Post Date: 14th Oct, 2015 - 2:38am / Post ID: #

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Following south you go 90 feet from the west opening before it turns to the west. The corridor heads straight back west.

Reconcile Edited: KNtoran on 14th Oct, 2015 - 2:40am

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Post Date: 15th Oct, 2015 - 3:10am / Post ID: #

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As you turn to head to the west Avan tells everyone to hold on for a second. He walks over to the south wall and says "Something is not right here."

Arthos while looking around by the bodies spots a small bit of flint that he can use to help start a fire. Now if he could find a stick or two to sure he just may be able to make a torch or two with some of the undergarment rags the goblins are still wearing.

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Post Date: 18th Oct, 2015 - 2:45am / Post ID: #

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Dungeons & Dragons 3.5 Play Post Game - Page 39

Avan can see that there is a door on the south wall but he is not sure how it is opened.

Arthos need you next action.

Post Date: 19th Oct, 2015 - 8:08pm / Post ID: #

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Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 39

Group - You all head west along the corridor. It is a total of 90 feet long before it turn to the north. It travels a total of 60 feet north before it meets up with the hallway that runs back to the room you camped within.

Arthos - You crouch low on the back of your horse as you both enter the corridoer. The walls are rough and the going is slow as the horse is not liking the close quarters much. You here the clipclop of the horses hooves as it goes in farther and farther. Your torch casts enough light to see by. You go 90 feet to a 4 way intersection. Which way do you wish to go now?


 
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