
The farmers tell Avan that they did call for the militia but they came and investigated and did not find anything amiss later reports fell on deaf ears so they had no recourse but to hope that someone would come along and assist them and do a better job than the militia.
Avan and the farmer/blacksmith head back to the cave. The farmer also brings with him some water skins and rations in case people may need some extra food as you have been in the caves for over four days now.
Once back in the room the blacksmith is able to use the anvil a hammer and a couple chisels to break the shackles from around the girls wrists. The girls are very glad to be free and unharmed thanks to the others. They both give Faerydae a good hug good bye and thank the others for assisting them. They follow the blacksmith/farmer back out with Avan leading the way back to the entry. Soon Avan sees them heading back towards the farms. Avan soon returns to the group as Zork and Krusten watch the door for any signs of movement. You do not see or hear anything.
With the girls and the boy all out safely you all head to the secret door area. You pass through it and then around the corner and down the steps. At the bottom you turn the corner and start walking up the corridor. 40 feet up the corridor there is a door on each side of the hallway.
You open the door on the left and see six bunks with nothing but dirty sleeping furs on them. It reeks of goblin. You go to the right door and open it too. Same thing. The rooms are 20 feet deep and 50 feet wide with the doors being in the center of the walls that run along the hallway. Leaving these two room you continue north 70 feet from the doors where the corridor turns to the right. I need spot and listen checks for those at the front of the party.
Out of Character: Email was slow but second level has been added to maps. Edited: KNtoran on 29th Jan, 2016 - 1:08am
Out of Character: Arthos will be moved to a NPC for now. I will cover his actions until you are out of the caves and back to town.
Game: Zork with Krusten following comes up to the corner as Zork looks around the corner he sees two small alcoves on each side of the hallway. Inside each alcove is a goblin armed with short sword, steel shield and wearing metal armor. These two goblins are a bit bigger than the ones you have seen and fought with before. They are watching the corner and as you appear they both step out of their alcove and block access further down the corridor. They ready themselves for combat but do not advance.
Meanwhile Arknoth double checks both rooms as everyone advances he is searching the rooms again poking at all the sleeping furs making sure there is nothing in the rooms.
As the goblins attack each other you can clearly see the one who failed to save is not very good with his sword and soon is laying on the ground bleeding out from the first one who turns back to the group and readies himself for you.