Dungeons & Dragons 3.5 Play By Post Game - Page 48 of 118

Round one as the worgs and goblins attack - Page 48 - D&D / Pathfinder Archive - Posted: 19th Feb, 2016 - 4:25am

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Forum Based Dungeons DragonsDungeons & Dragons - SCENARIO UPDATED HERE BY DM ONLY - Make sure to keep updated with what is posted here so that you can know what to Discuss in the Party Thread as this is the actual story. KNtoran as DM.
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Post Date: 6th Feb, 2016 - 2:29am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play By Post Game - Page 48

Seeing that no one is moving forward the goblin steps back and then turns around and runs ten feet and goes around the corner to the left. From where you all are at the corner the corridor is 20 feet long and then turns left. In the ten feet ahead of you is now two small alcoves that the armored goblins were standing in. The one is laying in its blood in the middle of the floor. Roll spot and listen checks

You did not find or see any traps thus far Avan.

Reconcile Edited: KNtoran on 6th Feb, 2016 - 2:30am

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Post Date: 7th Feb, 2016 - 4:23pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Searching the area where to goblins were at you will find no traps or any sort of magical writing or symbols.

Post Date: 9th Feb, 2016 - 4:22am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play By Post Game Archive Pathfinder / D&D

The armored goblin has nothing on him except his armor of banded mail and shield with a short sword sword. On closer inspection you see the shield and the short sword is not of very good quality. The banded mail looks to be well made.

As you get to the left turn corner you peer around the corner the corridor runs north 30 feet in the middle of the corridor on both sides you see alcoves where goblin guards once stood. These two guards are now standing in the middle of the corridor with the one the that ran standing with them. They are in a guarded position waiting and ready for you. Beyond the 30 foot mark you see the corridor opens up into a large well lit room.

Post Date: 11th Feb, 2016 - 1:13am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Page 48 Game Post Play Dragons and Dungeons

The arrows like before do not harm the goblins. Most of the arrows miss or bounce off the armor. The one arrow that actually hits Avan sees that it does no harm to the goblin and falls back out. The goblins start advancing towards the party. They stay in the guarded position with shields up to block incoming attacks.

Post Date: 14th Feb, 2016 - 6:06am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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The goblins and you meet for attacks. Zork misses but the goblin hits him for 1 damage. Arkanoth and the goblin by him exchange blows. Arkanoth does 6 damage as the goblin misses him. Arthos attacks with his rapier doing 6 damage to the goblin. It misses him back. Avan summons a wolf that misses its attack but still distracts the goblin. Avan and his cat also miss. Krusten and faerydae watch on in the back ready to help where it is needed and keeping an eye out behind the group.

The next round Zork misses again and the goblin get lucky again hitting him for 5 damage. Arkanoth misses as does the goblin by him. Avan hits the goblin by him for 4 damage while Arthos misses. Avans cat misses again as does the third goblin.

Third Round the goblin by Zork misses but Zork hits him for 7 damage. Aranoth misses as does the second goblin. Avan hits for 6 damage his can bites it for 1 point and claws it for 1 point. Arthos attacks it killing it.

Fourth round Zork hits the goblin by him for 10 damage killing it. The last goblin is unable to move back without exposing itself so it tries to back away slowly. Avan misses but the cat hits twice for 2 damage total. Arthos hits the goblin for 5 damage.

Post Date: 16th Feb, 2016 - 3:55am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play By Post Game

The goblin does not have time to answer as he is hit by Arthos and then in the next round by Zork finishing him off. Three dead goblins lay in the corridor. When you search them you find that they are wearing the same armor as the other one that was killed earlier.

Ahead of you, you see the corridor ending as it open up into a large room. Inside the room, as it is well lit by torches, you see the walls opening up at 45 degree angles for 60 feet then heading due north for 80 feet for a room that is a total of 140 feet by 130 feet. Across from the corridor at 110 feet is a raised portion that is raised up 30 feet. At the top is a chair and seated in it is the biggest goblin you have seen. He is wearing steel armor and is carrying a long sword that looks very nice. HE is smiling at you and says in common. "You have made it past the underlings but you will not make it past me or my lieutenants. With that he barks a command and you see in the North west corner four worgs with riders on them headed you way. These four goblins are also wearing steel armor. Off in the far north east corner chained to a wall is a girl naked. She is laying half on the floor and looks to have been tortured or abused. She looks to be around 16 or 17. She is not moving.

I will need to know what each person intends to do with initiative and combat rolls if that is what you wish to do. Four rounds per post please.

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Post Date: 17th Feb, 2016 - 11:53pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play Post Game - Page 48

You do not advance any more and start to position yourselves in a more defensible position. Are you going to utilize the small alcoves in the wall where the goblins would have been standing?

After I get actions and initiatives from very one the game will move on.

Post Date: 19th Feb, 2016 - 4:25am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 48

Round one as the worgs and goblins attack they move out of the way of krustens first shot. Only two worgs and goblins are able to attack the party at a time due to tight area of the hallway. Arkanoth and Avan both miss, the two goblin/Worg miss are not able to connect. Zork misses as does Arthos. Faerydae is able to get close to Zork and casts cure light wounds on him.

Second round Krusten hits the goblin in front of Zork for 2 points damage. Arkanoth hits one for 1 point damge avan misses the two goblins miss arthos and Zork but one does hit the head of his worg causing 2 points damage. Zork hits the worg in front of him for 7 damage. Arthos misses.

Third round Krusten hits the goblin in front of Zork for 6 damage, Arkanoth misses, Avan misses The goblin and worg in front of Zork misses but the worg in front of Arthos bites him for 7 damage. Zork misses, Arthos misses.

Fourth round Krusten misses, Arkanoth hits for 6 damage avan misses, the two goblins and worgs miss, Zork hits to worg in front of him for 11 damage Arthos hits his for 6 damage

I will need four more attacks and damage or four more actions on what the party is going to do next. All four worgs and goblins are still alive but are bleeding.


 
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