Dungeons & Dragons 3.5 Play By Post Game - Page 76 of 118

After looking at the wagon parts Avan gets - Page 76 - D&D / Pathfinder Archive - Posted: 27th Jan, 2017 - 2:19am

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Forum Based Dungeons DragonsDungeons & Dragons - SCENARIO UPDATED HERE BY DM ONLY - Make sure to keep updated with what is posted here so that you can know what to Discuss in the Party Thread as this is the actual story. KNtoran as DM.
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Post Date: 20th Jan, 2017 - 2:55am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play By Post Game - Page 76

Out of Character: No Txtrpg I was not waiting for you. If you look in the question thread you will understand why I did not advance this yesterday.

Avan swims as much as he can but struggles mightly as he is pulled down. HE fights the current pulling on him but can not break away. His lungs are starting to burn when he finally breaks away. He struggles to reach the surface. Roll a reflex save to keep from taking a breath while still under water.

Faerydae fairs better and is able to swim out to Zork's lifeless body. As she grabs him she feels the rope land by her. She starts to tie the rope to Zork when she feels the current and Zork dragging her under. Faerydae need to roll reflex save to see if she gets the rope tied to Zork and another one to see if she maintains her hold onto Zork and the rope.
Lukas sees Faerydae grab the rope and start to tie the rope around zorks body before they disappear under the surface.
Everyone else needs to tell me what they are doing while the rescue is taking place. Except Krusten I need some spot checks from you.

Reconcile Edited: KNtoran on 20th Jan, 2017 - 2:57am

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Post Date: 20th Jan, 2017 - 11:24pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Point of rule on drowning. Both Faerydae and Avan can hold their breath underwater for 22 rounds. Swimming out towards Zork takes Faerydae two rounds. Sinking while trying to tie rope is a round. Getting rope tied is a round. To be pulled back to the shore by the rope and donkey will take 4 rounds for a total of 8 rounds for Faerydae. You will need help getting Zork out of the water. He is at -8 due to the time it took to get to him after he hit the water. He is still alive but not doing to well. You do notice he is missing his weapon.

Avan is fighting while being caught in the undercurrent he struggles for 6 rounds before getting loose. He swims towards the surface and is able to break the surface on the opposite side of the pond as he is about to head down river south. I will need too more swim checks to see if he makes it to shore and where.

Reconcile Edited: KNtoran on 20th Jan, 2017 - 11:25pm

Post Date: 21st Jan, 2017 - 4:18pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play By Post Game Archive Pathfinder / D&D

Faerydae was able to give Zork some healing when she got to him taking him from -8 to -2. He will still be unconscious when he is dragged to the shore. Faerydae was able to grab a hold and be dragged to the shore too.

Krusten sees some movement from behind the waterfall but not enough to get a clear shot.

Post Date: 22nd Jan, 2017 - 3:32pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Page 76 Game Post Play Dragons and Dungeons

Krusten begins to fire arrows at the waterfall hoping that one of her arrows penetrate the falling water and hits what ever is behind the water. She sees the shapes disappear as they move deeper in the cave.

Avan struggles as the water takes him South and west. He is finally able to break free of the current and swim to the western shore. You are a bit fatigued when you finally reach shore. Soon afterwards Mr Fluffles and then Lukas join you on the river bank. You have been swept down the river to the point that you and Lukas will take a bit to get back to the rest.

Zork is healed 1 point thus he is at -1 now.

Post Date: 23rd Jan, 2017 - 3:43pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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As Avan, Lukas and Alaina start the head back to the rest I will need spot and listen checks from them.

Albrecht heals Zork with a cure minor wounds getting him to 0 Zork can be woken up but he can not do anything offensive in nature. He can tell the others what he saw behind the waterfall.

Post Date: 24th Jan, 2017 - 5:45pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play By Post Game

Cure light wounds does 1d8 healing, Cure moderate wounds does 3d8+3 healing.

Avan sees something on the other side of the river. It looks like maybe a piece of wagon that has been broken.

No one out by the waterfall see or hear anything out of the ordinary.

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Post Date: 25th Jan, 2017 - 5:50pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play Post Game - Page 76

The group at the waterfall see no further movement from behind the falls.

Avan struggles but he is finally able to get across the river. He is able to see that this is part of wagon that seems to have been here for a while. Looking further he can see what appears to be more recent wagon pieces. Plus a trail moving away to the south and west from the river.

Post Date: 27th Jan, 2017 - 2:19am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 76

After looking at the wagon parts Avan gets back into the water with the rope to hand on to. HE tries to swim but flounders in the river. Lukas and Alaina work hard to help pull him towards them but they can not over power the river. Avan loses his grip on the rope sending Lukas and Alaina tumbling on the bank as the rope suddenly is free of strain. They are able to pull the rope to them as they see Avan heading downstream trying to swim still.

Out of Character: I need no rolls from the group at the waterfall. IF something changes there I will let you know. For now all is quiet there. Avan I will need swim checks to see if you make it out of the river. As you are swimming you can feel the river starting to move faster. Lukas and Alaina what is your next move?


 
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