Dungeons & Dragons 3.5 Play By Post Game - Page 83 of 118

The days go by as you travel north. You can - Page 83 - D&D / Pathfinder Archive - Posted: 24th Mar, 2017 - 4:42pm

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Post Date: 16th Mar, 2017 - 1:57am / Post ID: #

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Dungeons & Dragons 3.5 Play By Post Game - Page 83

The merchants approach you and tell you that they are ready to head to the cave to get the rest of the trade goods on the morrow. They will meet you by the east gate at dawn.

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Post Date: 17th Mar, 2017 - 1:51pm / Post ID: #

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The morning is bright and clear skies greet you as you approach the east gate. There is a bunch of wagons and teamsters ready to head towards the cave and the goods that are stored in there. As the caravan starts rolling out you are able to place yourselves in a formation to guard the wagons. There are 25 wagons in total. Each wagon has two people a driver and a extra hand to help load and unload the wagons as needed. The wagons all have two horses pulling them.

Out of Character: Yes refrain from using any items that you do not have the full amount of money for.

Post Date: 18th Mar, 2017 - 1:11pm / Post ID: #

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It takes you four days to get to the rear entrance of the cave system. The wagons are spaced and parked as one by one the crews work on turning the wagons around and filling them with goods. It takes a good part of the day to do this. During this time all is quiet and you do not see anything dangerous. The Druids feel a harmony in the air that they did not feel before.

Post Date: 19th Mar, 2017 - 12:57pm / Post ID: #

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After loading the wagons everyone relaxes for the night and they start back the next morning. They travel a little slower the few days since the wagons are fully loaded but the cave is cleared out. You make it to town in the late afternoon of the fourth day. You were not hassled in any way to the cave or back. Krustens bird did not see anything of note.

Post Date: 20th Mar, 2017 - 12:26am / Post ID: #

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The only things you hear are the caravan drivers talking about issues in the north. The bandits have been quiet but the hill giants are still a pain in the arse. They tell of the east caravan route being open again and trade is starting up again.

Post Date: 22nd Mar, 2017 - 4:34pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
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Dungeons & Dragons 3.5 Play By Post Game

You are able to hire a mage to accompany you in your next quest. You are able to hire a driver to drive the wagon and take care of the animals. The feed and driver will cost you 30 gold. The food for everyone will be by the book as to how many days and per person. The idea time to get there on the new moon will mean you will need to wait for 5 days before starting out. Pending no interruptions on the road north to the fort.

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Post Date: 23rd Mar, 2017 - 5:15pm / Post ID: #

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Dungeons & Dragons 3.5 Play Post Game - Page 83

You inform the mage Deanna that you will be departing in three days. After everyone gathers the things they will need you find Deanna waiting at the north gate at dawn. She is sitting on a light colored horse that is well maintained and looks very healthy. She has a back pack and the horse has saddle bags. There is a bedroll ties to the back of the saddle and looks like a fair amount of rope coiled and tied to the saddle bags. She is holding a quarter staff in one hand as it lays across her lap. Her robes are almost midnight black in color.

As the gate open for a new day the party sets out north along the road. Krusten sends her bird flying.

I wish to know the marching order of the party and how wagons are accompanying you besides the warwagon.

Post Date: 24th Mar, 2017 - 4:42pm / Post ID: #

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Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 83

The days go by as you travel north. You can see the intersection up ahead when you see a man staggering down the road ahead of you. He looks to be bloody and beaten badly.


 
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