Dungeons & Dragons 3.5 Play By Post Game - Page 94 of 118

Round Six - Bastion is able to take two more - Page 94 - D&D / Pathfinder Archive - Posted: 9th Sep, 2017 - 2:16am

Text RPG Play Text RPG ?
 

26th April 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Rogue
Rogue
Wizard
Wizard
Ranger
Ranger
Warlock
Warlock
Cleric
Cleric
Paladin
Paladin
Fighter
Fighter
Draconian
Draconian
Barbarian
Barbarian

+  « First of 118 pgs.  90 91 92 93 94 95 96 97 98  ...Latest (118) »
Posts: 942 - Views: 45085
Closed
Forum Based Dungeons DragonsDungeons & Dragons - SCENARIO UPDATED HERE BY DM ONLY - Make sure to keep updated with what is posted here so that you can know what to Discuss in the Party Thread as this is the actual story. KNtoran as DM.
This RPG is CLOSED Game Master GM Stats
Post Date: 26th Aug, 2017 - 2:49pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game - Page 94

The cave you find has only one entrance and by the looks of it the gnolls have not used it for a long time. You find some primitive pottery that is broken and some crude made broken weapons. You do not see any small game to trap but set out some snares just in case. The night is broken up with some cries of dogs and hyenas that seem to roam close and then fade away. It is like they are toying with you some. Soon the sun breaks over the eastern skies but has yet to reach the darker lower areas of the canyons yet.

Sponsored Links:
Post Date: 27th Aug, 2017 - 6:12pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Game Post Play Dragons and Dungeons

You do not go far from the cave as you look for the most active track when you are attacked. This is a coordinated attack. As the scout and Bastion come around a corner there are four Gnolls with bows waiting for them. The let fly their arrows while making a high pitched barking sound. At the sound a group of gnolls with Hyenas come around the corner behind the others heading towards the war wagon. I will need attack and damage rolls for three to four rounds. IF you wish to do something special such as spells or other things post it is your reply. I will need initiative rolls for the rounds after the surprise attack. Bastion and the scout each took 6 points of damage.

Post Date: 30th Aug, 2017 - 1:04am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game Archive Pathfinder / D&D

Avan casts gust of wind to help cause the archers to be obscured by the loose sand. The ones behind continue to advance while bastion rides past and then charges them. Their is a lot of squeals and movement but bastion still winds up with one on his lance dead.

Post Date: 1st Sep, 2017 - 1:08am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Page 94 Game Post Play Dragons and Dungeons

Everyone heads towards the back of the war wagon as they work on defeating the bigger squad of Gnolls. Bastion is able to hit on of the Gnolls slicing it in half killing it. Avan casts Greater Magic Fang on Fluffles who attacks. Fluffles is able to attack on but just gets two good hits in doing11 damage. The Gnoll is still going. Fluffles is hit twice for 7 damage total. Bastion is missed but a few came close. Albrecht and Karma attack a Gnoll killing it with a solid hit with a quarter staff and a solid bite by the bear. Albrecht is hit in return for 3 damage. Bastion you got 9 healing back to you if needed.

Post Date: 2nd Sep, 2017 - 11:24pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Game Post Play Dragons and Dungeons

Round three bastion is able to attack and kill another Gnoll. Fluffles is able to attack one and hurt it. Avan calls lightning on the archers as they fire their arrows He does not see a group that he can direct the alchemist fire into without harming a ally. Karma and Albrecht is able to team up to take another Gnoll down. Between the scout and the lightning one of the archers topples from the bluff. Fluffles is hit for 5 damage The scout is hit a few times and Karma is hit once for 6 damage.

Post Date: 5th Sep, 2017 - 2:32pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game

Round four sees another archer falling from the bluffs as Bastion and Fluffles each takes out another Gnoll each. Albrecht misses with his attacks but Karma is able to get a couple good hits in on a Gnoll injuring it pretty good. The Gnolls attack back. One hitting Karma for 4 damage and one hitting Fluffles for 6 damage. Bastion has his armor scraped real well.

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
Post Date: 6th Sep, 2017 - 10:50pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play Post Game - Page 94

Round Five sees Bastion taking out two more Gnolls while Avan runs up and cures Fluffles for 11 points. Fluffles Hits twice for 9 damage on a Gnoll. Krama misses with his attacks but Abretcht is able to get tow good hits on the injured Gnoll killing it. The Gnolls hit bastion for 7 damage and Krama for 8 damage. The rest are missed.

Post Date: 9th Sep, 2017 - 2:16am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 94

Round Six - Bastion is able to take two more Gnolls out, Fluffles takes out another one and Albrecht and Krama take out one. The others break off and flee as Avan takes out the final archer that was on the bluffs. You can see less than six fleeing away towards where you camped out the night before.

!7 Gnolls in total were killed.

Reconcile Edited: KNtoran on 9th Sep, 2017 - 2:18am


 
> TOPIC: Dungeons & Dragons 3.5 Play By Post Game
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.