
You get bonus spells for high wisdom as a cleric. As far as the undead is concerned, a healing spell causes them damage. The damage is determined by the spell but remember a healing spell is a touch spell. If your walking up to touch them they can attack you too.
I just want to throw in here, I don't think most are taking into account the bards music bonus. I added it to my rolls but I seriously doubt everyone else is. I noticed one of Namdar's rolls was just shy of 13 att., with that bard song it would be a hit. I just want to make sure we are all getting the most to our rolls.
Edited: Oliron on 16th Jun, 2010 - 5:58am
Bardic music adds +1 to att. And dam. Rolls. I am pretty sure. The bard did announce that he was playing and gave the stats. On round one. It should last for another 4 rounds at this point I think.
Have we had any hints that these aren't normal hill giants?
Because if they are we are all dead,
Surprisingly they are no faster then our barbarian friend and even slower when they wear hide armour. (30ft)
Also if the stomp was an attack it should use an attack roll with dex mod being your ability to get out the way, Reflex is for uncontrolled and undirected things such as traps explosions and falling objects. Or if he was walking your way but didn't see you, that would use your reflex.