The Island RPG - Page 3 of 4

The guy by the door seems edgy. Pun goes over - Page 3 - Science Fiction PBP RPGs - Posted: 21st Mar, 2010 - 12:12am

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SCENARIO - The actual story is updated here.
6th Mar, 2010 - 10:44pm / Post ID: #

The Island RPG - Page 3

The Game Master says...

You come out from your hiding spot and examine the dead creature closely. It looks like many animals were merged into the body of a very large wolf in order to give its' gross but unique characteristics. The smoke is some kind of fluid within the creature's blood that is oxidizing. A sniff of it is fairly intoxicating and not in a positive manner, you are very close to vomitting before you pull back.

You continue to the the South. The trail is fairly long and straight. To the left you notice a very tall peak, possibly about 1000' but you see no trail leading towards it, yet its shape seems very interesting, something that would appeal to an amateur climber you think to yourself. After looking awhile you notice some kind of metallic object atop the peak but you cannot make out exactly what it could be.

The trail however continues South should you wish to ignore this.

GM: Say what you wish to do now.



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9th Mar, 2010 - 8:46pm / Post ID: #

RPG Island The

The Game Master says...

Moving onward to the South brings you to a T junction with a trail leading East and one West. Directly ahead of you to the South are about 5 cows grazing in a fenced pasture.

GM: Say what you wish to do now.



10th Mar, 2010 - 8:30pm / Post ID: #

The Island RPG RPGs PBP Fiction Science

The Game Master says...

You zoom in on the surrounding area and cows in the pasture. You do not see anything unusual so you proceed West. Before too long you come across what seems to be a very large modern green house. You cannot see through it but you can tell there is some sort of activity inside.

GM: Say what you wish to do now.



12th Mar, 2010 - 5:21pm / Post ID: #

Page 3 RPG Island The

The Game Master says...

Using your detector shows no sign of radiation or harmful chemicals.

GM: Not sure what type of binoculars you had, but since it is not night it did not matter.

Using your binoculars does not show anything unusual.

You stay hidden and try to listen for anything that may be coming from the inside but you hear nothing other than movement.

GM: Say what you wish to do now.



13th Mar, 2010 - 5:37pm / Post ID: #

RPG Island The

The Game Master says...

The green house has a solid cement / rock base with semi clear plexi-glass roof and side panels - this is what enables you to know and see movement but no details about those within. There are large double doors made of the same material as the green house to the front near the trail which is surrounded by a clearing of about 20-30 feet. You remain watching from the forested part near the trail.

GM: Say what you wish to do now.



15th Mar, 2010 - 3:06am / Post ID: #

The Island RPG

The Game Master says...

You all go over to the Greenhouse's front door. Pun knocks on the door. You can tell someone is coming over to open the door as you position yourselves to look like scientists, but with battle mesh on and guns you do not really look the part. The door opens. A plain looking man with some sort of small pruning sheers in his hands looks at you oddly and then with a frown...

"Who are you? What do you want? Can't you see I'm busy?"

You feel as though he is not threatened by your standing there nor inquisitive about your presence. He continues,

"I don't have time for this, go on get out of here..."

GM: Say what you want to do now.



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18th Mar, 2010 - 10:04pm / Post ID: #

The Island RPG - Page 3

The Game Master says...

You become aggressive by pushing your way in and insisting that you want to inspect the facilities.

The man who is dressed in some gardening clothes with a heavy apron for holding small tools frowns but then says,

"OK, OK, OK, no need to get all violent about it."

He then relaxes his face in a cheesy way and says,

"Shall I give you a tour?"

He tries to show you the way like a tour guide by pointing deeper into the green house.

You ponder his offer as you look around you can see another man dressed similar on the other side of the green house. He has stopped his work with an awestruck look on his face while holding some kind of clippers in his hands and looking over to where you are now.

We push our way in and tell him that we are here to inspect the facilities. Klar will show him his drawn handgun and start to ask him questions about the operations here. If he is uncooperative we will find items to tie him up with even if it is his own shirt. We will inspect everything that is going on in the greenhouse.

GM: Say what you wish to do now.



21st Mar, 2010 - 12:12am / Post ID: #

The Island RPG Science Fiction PBP RPGs - Page 3

The Game Master says...

The guy by the door seems edgy.

Pun goes over to get the other guy who seems to not be moving or saying anything. He is looking at the guy by the door for approval of what he should do next.

Pular starts to search the place. The greenhouse seems to house some exotic plants that you have not seen before. From your teen years you do know that it looks like a cross between a marijuana and cocaine plant. You then see some small chemistry equipment with a mini lab setup. You start to realize that the operation is a drug lab. You now start to see how dangerous a position you are in.

GM: Say what you wish to do now.



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