2nd Level Cleric Spells

2nd Level Cleric Spells - Board, Card, RPG Reviews - Posted: 4th Oct, 2010 - 9:51pm

Text RPG Play Text RPG ?
 

01st June 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Draconian
Draconian
Barbarian
Barbarian
Rogue
Rogue
Ranger
Ranger
Wizard
Wizard
Warlock
Warlock
Cleric
Cleric
Paladin
Paladin
Fighter
Fighter

Posts: 2 - Views: 323
Dungeons & Dragons Review
Post Date: 4th Oct, 2010 - 2:31pm / Post ID: #

2nd Level Cleric Spells

2ND-LEVEL CLERIC SPELLS

Which of these Cleric spells is your favorite to use:

Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Align Weapon: Weapon becomes good, evil, lawful, or chaotic.

AuguryMF: Learns whether an action will be good or bad.

Bear's Endurance: Subject gains +4 to Con for 1 min./level.

Bull's Strength: Subject gains +4 to Str for 1 min./level.

Calm Emotions: Calms creatures, negating emotion effects.

ConsecrateM: Fills area with positive energy, making undead weaker.

Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).

Darkness: 20-ft. Radius of supernatural shadow.

Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Delay Poison: Stops poison from harming subject for 1 hour/level.

DesecrateM: Fills area with negative energy, making undead stronger.

Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.

Enthrall: Captivates all within 100 ft. + 10 ft./level.

Find Traps: Notice traps as a rogue does.

Gentle Repose: Preserves one corpse.

Hold Person: Paralyzes one humanoid for 1 round/level.

Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).

Make Whole: Repairs an object.

Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.

Remove Paralysis: Frees one or more creatures from paralysis or slow effect.

Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.

Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.

Shatter: Sonic vibration damages objects or crystalline creatures.

Shield OtherF: You take half of subject's damage.

Silence: Negates sound in 20-ft. Radius.

Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.

Spiritual Weapon: Magic weapon attacks on its own.

Status: Monitors condition, position of allies.

Summon Monster II: Calls extraplanar creature to fight for you.

Undetectable Alignment: Conceals alignment for 24 hours.

Zone of Truth: Subjects within range cannot lie.

Sponsored Links:
Post Date: 4th Oct, 2010 - 9:51pm / Post ID: #

2nd Level Cleric Spells
A Friend

Spells Cleric Level nd

Find traps is a good second level spell to have handy. IT can help you remain safe if you do not have a thief handy.


 
> TOPIC: 2nd Level Cleric Spells
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,