Air Domain Spells

Air Domain Spells - Board, Card, RPG Reviews - Posted: 11th Oct, 2010 - 12:53am

Text RPG Play Text RPG ?
 

06th May 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Draconian
Draconian
Fighter
Fighter
Rogue
Rogue
Ranger
Ranger
Barbarian
Barbarian
Warlock
Warlock
Wizard
Wizard
Cleric
Cleric
Paladin
Paladin

Posts: 1 - Views: 345
Dungeons & Dragons Reviewed
Post Date: 11th Oct, 2010 - 12:53am / Post ID: #

Air Domain Spells

Air Domain

What are your thoughts about the best Air Domain Spells?

Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Air Domain Spells


1 Obscuring Mist: Fog surrounds you.

2 Wind Wall: Deflects arrows, smaller creatures, and gases.

3 Gaseous Form: Subject becomes insubstantial and can fly slowly.

4 Air Walk: Subject treads on air as if solid (climb at 45-degree angle).

5 Control Winds: Change wind direction and speed.

6 Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.

7 Control Weather: Changes weather in local area.

8 Whirlwind: Cyclone deals damage and can pick up creatures.

9 Elemental Swarm*: Summons multiple elementals.

*Cast as an air spell only. Ref. HERE

Sponsored Links:

 
> TOPIC: Air Domain Spells
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,