The Haunted Abbey - D&D 3.5 Game Thread - Page 2 of 3

Aive and Servax make quick work of the last - Page 2 - D&D / Pathfinder Archive - Posted: 23rd Oct, 2010 - 5:39am

Text RPG Play Text RPG ?
 

26th April 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Cleric
Cleric
Draconian
Draconian
Wizard
Wizard
Ranger
Ranger
Paladin
Paladin
Fighter
Fighter
Barbarian
Barbarian
Warlock
Warlock
Rogue
Rogue

+  1 2 3 
Posts: 23 - Views: 3378
Closed
Dungeons and Dragons
19th Oct, 2010 - 3:00pm / Post ID: #

The Haunted Abbey - D&D 3.5 Game Thread - Page 2

Aive suddenly bursts into action, the nimble rogue deftly tumbling 10ft east of the nearest Zombie. Meanwhile, Sevax quietly moves to a 180 degree flank, preparing to charge again.

OOC: Seems to me like we'll be spending this round getting into position. As we are both likely to act early in the initiative order, we'll be making use of the 'delay' action to ensure that we act after the Zombie has decided on a direction.

-----------------------

Relevant rolls:

Aive - Tumble past Zombie 23



Sponsored Links:
19th Oct, 2010 - 6:26pm / Post ID: #

Thread Game Dragons and Dungeons Abbey Haunted The

Whilst the newly fallen zombie gains his footing the party positions themselves.

The round ends, the party delays.
Once up the zombie drags its broken left leg and shambles east towards Aive.


Now that Aive has tumbled past the zombie its flank is now its front. The zombie is 10 feet west of Aive facing him. I'm picturing Servax is 20 feet west from the zombie behind it. If Servax saw the zombie turn towards Aive he probably would have stayed put so that he could flank it.

It is now the zombies action since you delayed. The zombie will get an attack on Aive before your action. However Aive gets an attack of opportunity. So I will need that roll along with your other attack rolls / actions.

It is round 4, the distant moans are getting closer.

Reconcile Edited: Oliron on 19th Oct, 2010 - 6:43pm



20th Oct, 2010 - 1:13am / Post ID: #

The Haunted Abbey - D&D 3.5 Game Thread Archive Pathfinder / D&D

Plan coming to immediate fruition, Servax ready himself to charge the moment Aive strikes the Zombie.

OOC: Wasn't sure how you were handling criticals. Playing by the normal rules, if 12 hits then 8 damage, otherwise 4. If the Zombie is still standing after round 1, Servax will be unsing 'Flurry of Blows' the following round. Rolls have been modified to represent the -2 to attack. Obviously that means he'll be taking both attacks that round.

-------------------------------------

Aive - Attack of opportunity: 21(critical, 12 re-roll) 4(8)damage.
Aive - Secondary attacks: 10 3 damage, 13 4 damage, 9 3 damage
Servax - Charge: 16 6 damage
Servax - Secondary attacks: 17 7 damage, 13 8 damage



20th Oct, 2010 - 5:31am / Post ID: #

Page 2 Thread Game Dragons and Dungeons Abbey Haunted The

The zombie moves in, Aive stabs it straight threw the chest and out its back. It seems to Aive his mighty strike was ignored by the undead monk to a degree. The zombie keeps coming at Aive even though its impaled on his rapier, moaning. It reaches forth grabbing Aive by the throat and squeezing (9 damage, crit).

Servax leaps (literally) into action. Charging in from behind with a jump kick to the zombies head. Its head snaps to the side, pieces of flesh blasting off its face from impact. As soon as Servax touches ground he does a side kick, connecting with the zombies rib cage. Many snaps of bone are heard along with a wees moan. Before gravity can take it to the soggy earth another side kick to the zombies good leg, *snap*, finishes the fight.

The zombie monk releases his grip crumpling to the forest floor, broken.

You see shadowy figures coming from the north and south. They will both be in melee with you in two rounds as is.

You also see the hanging monk has torn the rope. Its constant struggling has freed it. However its momentum brings the zombie to connect with another branch on the way down. You hear a thud then see it do two cartwheel flips before touching down roughly (50 feet west of Servax). It begins to gain its footing (moaning) and will be standing next round.

Thus ends round 4 and round 5 begins. Servax your action has already been taken for round 5 (fury of blows) you can still shift 5 feet I think.

Reconcile Edited: Oliron on 20th Oct, 2010 - 5:41am



20th Oct, 2010 - 3:34pm / Post ID: #

Thread Game Dragons and Dungeons Abbey Haunted The

Seeing the two fighters dispatch the zombie, Nima sighs deeply. Such dark creations still frighten her, but now that she knows they can be beaten, she feels confident again. She allows her magic to well up within her as she awaits the creature that she fled from, the zombie coming from the south. She plans to ambush it with her own signature spell, Myrrani's Rapid-Growth Bamboo, as soon as it gets there. She plans on striking from hiding so as not to reveal herself to the men, or the zombies.

Hearing the acrobatic descent from the tree, and seeing their falling foe, the two spring into action. As with the previous Zombie, Aive quickly approaches and moves into position, ready to strike as it attempts to regain footing. Meanwhile, Servax readies to charge.

OOC: I'll just have Servax 5ft step towards the prone zombie this round. As far as Aive's movement goes, it may have to be a partial move this round then another move in round 6 before it stands up, unless you'll permit a run to the target square this round?. Basic idea is to get Aive into the square on the west-side of the Zombie before it stands. If he still has a full turn this round, then round 6 the Zombie stands, he should be able to attack the prone zombie on round 6 before it's up, then take the attack of opportunity as it stands, yes? Also Servax's first attack following the charge(round 7) will be a flurry of blows.

---------------------------------

Relevant rolls:

Aive - Attack 1: 17=13+2(melee)+2(prone target), 5 damage
Aive - Attack 2(AOO): 21(critical)=19+2(melee)+2(prone target), 4(8) damage
Aive - Attack 3: 6=2+2(melee)+2(flanked opponent), 1 damage

Servax - Charge: 23=14+5(melee)+2(charge)+2(flanked opponent), 11 damage
Servax - Attack 1: 12=9+3(melee, flurry of blows)+2(flanked opponent), 6 damage
Servax - Attack 2: 10=5+3(melee, flurry of blows)+2(flanked opponent), 6 damage



21st Oct, 2010 - 5:53am / Post ID: #

The Haunted Abbey - D&D 3.5 Game Thread

Myranni I apologize but I spent a half hour looking for the statistics on your spell and gave up. It isn't going to be factored in properly.

Round 5:
The newly fallen zombie is beginning to stand, Servax puts the finishing moves on the other zombie and shifts 5 feet. Aive does a full move and is 10 feet north of the acrobatic zombie. The other two zombies are 30 feet away, north and south. Myranni unleashes her spell, bamboo shoots up, some damage is done to the south zombie.

Round 6:
Aive shifts west letting the acrobatic zombie move in and giving Servax the flank. He gets his attack and an attack of opportunity. Servax charges in hitting his target (11 damage). Aives first attack once again is true but the zombie is unfazed. His second attack hits (3 damage), a puff of green smoke exits the back of the zombie where Aive's blade punctured it. The zombie slumps over moaning, dead.

Meanwhile the south zombie is trying to close in on Servax and is 10 feet away. The north zombie has flanked Aive and is in base with him.

Round 7:
Aive attacks the north zombie but misses, Servax's shifts 5 feet from the south zombie then moves to attack the north zombie, but misses. The south zombie moves and is in base with Servax (flanking him) when it is hit by more strange magic, killing it.

Thus ends round 7 and round 8 begins. Servax you have one more roll there but the others have none. You can choose different actions / rolls for round 8 if you want. There is one zombie left in front on Aive and Servax. I improvised Myranni's attacks figuring she would want to continue casting on the south zombie. We will have to figure out what spells she used from her. Otherwise the south zombie is flanking Servax and gets an attack on round 8. I also, as you probably could tell improvised a little on your other actions. I did not mean to take over and control you but was trying to post according to the general idea of your post.

Perhaps in the future we should take this one round at a time. It seems when there are multiple rounds things come up were you may have chosen different actions.

Reconcile Edited: Oliron on 21st Oct, 2010 - 6:09am



Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
23rd Oct, 2010 - 5:28am / Post ID: #

The Haunted Abbey D&D 3.5 Game Thread - Page 2

Taking in the direction of the battle, Myrrani backs off 10ft south, conserving her spellpower. She attempts to quietly retreat to a well concealed vantage point.

Aive draws his sword and dagger combination, looking to dispatch the Zombies quickly, before they take the advantage.

Servax squares himself with the Zombie at his front, bringing his fists to bare he lunges at the foul creatures skull. He quickly turns the right hook into a combination attack, bringing his elbow down on the creatures throat.

---------------------------------------------------------

Relevant rolls:

Myrrani - Hide: 18 = 20(unmodified roll) -2(dex)
Myrrani - Move Silently 5 = 7-2(dex)

Aive - Attack 1(main hand, s/shortsword): 19 = 19-4(two-weapon fighting)+2(melee)+2(Flanking), 5 damage
Aive - Attack 2(offhand, dagger): 12 = 16-8(two weapon fighting)+2(melee)+2(flanking), 2 damage

Servax - Attack 1(flurry of blows): 17 = 12+3(melee)+2(flanking), 7 damage
Servax - Attack 2(flurry of blows): 21 = 16+3(melee)+2(flanking), 7 damage



23rd Oct, 2010 - 5:39am / Post ID: #

The Haunted Abbey D&D 3.5 Game Thread D&D / Pathfinder Archive - Page 2

Aive and Servax make quick work of the last zombie. They have killed it nearly twice before it hits the ground.

Myranni seems to have vanished into thin air, but you hear twigs snapping in the direction you saw her last.

(Thus concludes the battle. Five zombies have been killed. The fight took approximately 48 seconds.)



+  1 2 3 

 
> TOPIC: The Haunted Abbey - D&D 3.5 Game Thread
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.