The Haunted Abbey - Character / Questions Thread

- D&D / Pathfinder Archive - Posted: 16th Oct, 2010 - 5:33pm

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15th Oct, 2010 - 5:52am / Post ID: #

The Haunted Abbey - Character / Questions Thread

This is the thread to post your character in for approval and the ok to use it for play. It is also the thread questions for the GM should be posted in.



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15th Oct, 2010 - 4:49pm / Post ID: #

Thread Questions Character Abbey Haunted The

Aive is in for sure! As terrible as he will do fighting against undead who are immune to criticals and backstabbing he will get to the bottom of this haunting and see what hystorical riches the dead have kept from the living for far too long.

So I use current lvl 2 Aive with his current belongings?



15th Oct, 2010 - 6:11pm / Post ID: #

The Haunted Abbey - Character / Questions Thread Archive Pathfinder / D&D

Yeah level 2 Aive is good. If you want you can leave some equipment out. You probably won't find much use for a golden statue or things like that.



16th Oct, 2010 - 12:49am / Post ID: #

Thread Questions Character Abbey Haunted The

Once it's all polished, might throw Sevax into the mix? Need to get a feel for him in combat, anyhow.



16th Oct, 2010 - 4:39am / Post ID: #

Thread Questions Character Abbey Haunted The

Yes since you are a monk and this is taking place at an abbey I was hoping you would go along with already being here. I have a good idea on how to introduce your character. Regardless, yes, your character is approved for both games.



16th Oct, 2010 - 4:43am / Post ID: #

The Haunted Abbey - Character / Questions Thread

Yeah, I'll go along with that. You'll just have to let me know if there is anything in particular that my character will know about the abbey or it's inhabitants, considering whatever backgroud story you're thinking of.



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16th Oct, 2010 - 1:14pm / Post ID: #

The Haunted Abbey Character / Questions Thread

Aive Lvl 3 human rouge, 21hp AC 17
Age: 23
Gender: Male
Alignment: Chaotic Neutral
Base Attack Bonus: 2

Strength: 10, 0
Dexterity: 17, 3
Constitution: 12, 1
Intelligence: 18, 4
Wisdom: 14, 2
Charisma: 15, 2

Fortitude: 1 + 1 + 1= 3
Reflex: 3 + 3 + 1 = 7
Will: 1 + 2 + 1 = 4
Initiative: 3 + 0 = 3
Melee: 2 + 0 + 0 = 2
Ranged: 2 + 3 + 0 = 5

Feats
Sneak attack +2d6, trapfinding
Evasion, trap sense +1
Stealthy, two weapon fighting (in training)
Pont blank shot.

Skills
spot 6=9 | open lock 6=11
listen 6=9 | dis device 6=12
search 6=11 | hide 6=12
bluff 6=9 | move silently 6=12
diplomac 6=13| sleight' hand 6=12
sense mo 6=9 | tumble 6=12
Jump 5=8 | disguise 1=6

Dagger, Sap, hnd crossbow, s/shortsword, rapier, shortbow, Mith Chain shirt
Backpack with stuff, theives kit.
600gp



16th Oct, 2010 - 5:33pm / Post ID: #

The Haunted Abbey Character / Questions Thread D&D / Pathfinder Archive

Aive - I thought you were a level 3, I was wondering why you said level 2. smile.gif Thanks for the update, what's going on with the training. I remember you asking about it but you haven't pursued it yet. I guess the rouges have been enough to deal with recently.

Sevax - I was thinking you could be one of those people hanging in the trees nearby. You don't fully remember exactly how you got there but could possibly have flashes or something, maybe later. Anyway I figure you were turning rotten somehow like the others of the abbey. Realizing this you tried to end your own life by hanging yourself. Enough of whatever is haunting this place got into your system and you were unable to die. Thus the half undead thing is explained, sort of.

Reconcile Edited: Oliron on 16th Oct, 2010 - 5:36pm



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