Knowledge Domain Spells

Knowledge Domain Spells - Board, Card, RPG Reviews - Posted: 16th Oct, 2010 - 1:27pm

Text RPG Play Text RPG ?
 

04th June 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Barbarian
Barbarian
Paladin
Paladin
Wizard
Wizard
Cleric
Cleric
Warlock
Warlock
Draconian
Draconian
Fighter
Fighter
Ranger
Ranger
Rogue
Rogue

Posts: 1 - Views: 232
Dungeons & Dragons Reviewed
Post Date: 16th Oct, 2010 - 1:27pm / Post ID: #

Knowledge Domain Spells

Knowledge Domain Spells

1 Detect Secret Doors: Reveals hidden doors within 60 ft.

2 Detect Thoughts: Allows 'listening' to surface thoughts.

3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.

4 DivinationM: Provides useful advice for specific proposed actions.

5 True SeeingM: Lets you see all things as they really are.

6 Find the Path: Shows most direct way to a location.

7 Legend LoreMF: Lets you learn tales about a person, place, or thing.

8 Discern Location: Reveals exact location of creature or object.

9 Foresight: 'Sixth sense' warns of impending danger.

Sponsored Links:
Post Date: Tue Jun 4 7:52:20 GMT 2024 / Post ID: #

Avatar

Knowledge Domain Spells

Add Comment
Can someone tell me more about knowledge domain spells has only this many replies swiftly for us to get intensively and maybe get a better idea.


 
> TOPIC: Knowledge Domain Spells
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,