Sunbeam Spell

Sunbeam Spell - Board, Card, RPG Reviews - Posted: 4th Dec, 2010 - 2:04pm

Text RPG Play Text RPG ?
 

06th July 2025's Text Adventure:
Choose Your Medieval Fantasy Character:

Ranger
Ranger
Barbarian
Barbarian
Wizard
Wizard
Fighter
Fighter
Draconian
Draconian
Paladin
Paladin
Warlock
Warlock
Rogue
Rogue
Cleric
Cleric

Posts: 1 - Views: 405
Dungeons & Dragons Reviewed
Post Date: 4th Dec, 2010 - 2:04pm / Post ID: #

Sunbeam Spell

Sunbeam Spell

D&D Description of the Sunbeam Spell : For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can call forth one beam per three caster levels (maximum six beams at 18th level). The spell ends when its duration runs out or your allotment of beams is exhausted.

Each creature in the beam is blinded and takes 4d6 points of damage. Any creatures to which sunlight is harmful or unnatural take double damage. A successful Reflex save negates the blindness and reduces the damage by half.

Deeper info on this Dungeons & Dragons Sunbeam Spell

Note: Add a Reply about how you have applied the use of the Sunbeam spell in a previous Dungeons & Dragons scenario.

Sponsored Links:
Post Date: Sun Jul 6 0:33:07 GMT 2025 / Post ID: #

Avatar

Sunbeam Spell

Add Comment
sunbeam spell is strange but it sunbeam spell should have been analyzed fast to know understanding what are the ins and outs of it.


 
> TOPIC: Sunbeam Spell
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2025
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,