Managing Intelligent Monsters In Role-Playing Games - Page 3 of 3

The worst is having the boss monster just - Page 3 - Board, Card, RPG Reviews - Posted: 27th Nov, 2016 - 2:16pm

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Post Date: 12th Jul, 2016 - 10:10pm / Post ID: #


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Intelligence would also state that Monsters would not be habitual campers or those that only stay in their lair.

Make "Wandering" Monsters or "Random" Encounters have a purpose. Foraging/Hunting at a common location whose route to it requires the PCs to cross it. Armed Patrols would be alerted by the sounds of fighting in the castle.


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Post Date: 25th Nov, 2016 - 6:32pm / Post ID: #


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Indeed. I actually had a group argue with me over this. I had the guards they snuck past earlier join the fray when the party started a noisy combat just down the hall. Apparently they thought the sounds of swords clashing and men screaming would be assumed to be practice drills, in the dead of the night…


Post Date: 27th Nov, 2016 - 2:16pm / Post ID: #


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The worst is having the boss monster just siting there waiting instead of taking evasive measures. When you think about it most bosses will try to make a run for it when the odds are not in their favor.


Post Date: Sun Feb 26, 2017 - 14:36:17 GMT / Post ID: #

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