Managing Intelligent Monsters Role-Playing Games
This idea could only work during a long campaign and it wouldn't be imposed on the group, but offered as an option. I would introduce the journal or ghost of the dead adventuring group at the end of one adventure. Then, for the start of the next session, the players would be given the option of either:
A) simply hearing a summary of the NPC deaths, or
B) playing the NPCs temporarily to experience the mini-adventure/encounter more vividly.
Therefore, it wouldn't be the regular characters that die. It would be a party of pre-rolled NPCs that the players control for a mini-adventure or simply for one combat. Preferably, one of these NPCs would have a connection to the PCs, - a parent or part of their background. The combat would be against the campaign villain of the regular party: an opportunity to see the intelligent villain in action and test his/her strengths and weaknesses without endangering the players' own characters.
It would need a long campaign to justify it. The combat/encounter would need to last a short time. With only a short time - the time between sessions - to get to know characters strengths and weaknesses, the party would probably also need experienced players to be able to play their charges effectively.
This idea maybe wouldn't work here in Play By Post where play is so much slower. If I tried it, it would only be after a year or more of actual play.
(How much in-game time passes over a year of real-time game-play in an online Play By Post?)
Edited: Adelardus on 3rd Jul, 2015 - 4:48am