Dungeons & Dragons 3.5 RPG Main Game - Page 141 of 191

No need to roll, I just double the damage - Page 141 - D&D / Pathfinder Archive - Posted: 26th Apr, 2013 - 11:27pm

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26th Apr, 2013 - 7:07am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game - Page 141

Alexander will attack any appendage close enough to strike.

Out of Game: To Hit: 20 + 7 = 27
Damage: 2 + 5 = 7 x2 Critical= 14



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Post Date: 26th Apr, 2013 - 10:20am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Game Main RPG Dragons and Dungeons

"Hey tall goldie! I'm not afraid! Your hair's like rough spun gold, and I'm not letting that out of my sight." Holly runs in behind Alexander, grabbing another rock and flings it at the octopus thing. "Hey I got it! I just hope it doesn't get too mad at me!"

(Out of Character: 20+7=27. Damage: 1d4=3x2=6 + 2d6=7 total 13 damage)

26th Apr, 2013 - 6:49pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game Archive Pathfinder / D&D

In Game: Felipe will try to strike the creature again and he tries his best to aim on the right direction so he doesn't miss other attack again.

Out Of Game: Attack roll result: 5 - (5 + 2 = 7) + strength modifier = 9.



26th Apr, 2013 - 7:17pm / Post ID: #

Page 141 Game Main RPG Dragons and Dungeons

Izumi moves closer to the shore line to attack with the others. As she makes a double handed chop at one of the creatures tentacles, the butcher shop owner within her wonders how this beast would taste in a soup.

(Out of Character: Attack 11+7=18, Damage 6+6=12)



Post Date: 26th Apr, 2013 - 9:50pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Game Main RPG Dragons and Dungeons

Stefflabunny I did not see that you casted true strike upon my character. That give me a +2 to hit?

Post Date: 26th Apr, 2013 - 10:55pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game

Out of Game:
Right, well I am going to make a small house rules call here about "True strike". Because it states in the book I just read that the spell is cast only on the person casting it, also known as target = you. I am going to allow it to be a touch cast so it can be cast on any one the caster wants only because I think its better that way. Who knows maybe the old book I was just reading was updated by one of the many rules adjustments made in publications after the core books where printed, but Yes house rule it is.

True strike allows you to hit concealed or invisible targets with [great] insight, granting a +20 you your next attack so long as it is with in one round of the spell being cast on you.

Reconcile Edited: KittenPunk on 26th Apr, 2013 - 10:57pm

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Post Date: 26th Apr, 2013 - 11:13pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game - Page 141

IF that is true then my first attack will be a critical shot with 2X damage. Do I need to reroll that damage or just let you double it?

Post Date: 26th Apr, 2013 - 11:27pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
A Friend

Dungeons & Dragons 3.5 RPG Main Game D&D / Pathfinder Archive - Page 141

No need to roll, I just double the damage for that shot. But, I need to look a couple things up and I'm still waiting on a post or 2 more I think. I will be posting an update to the game later tonight.


 
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