Dungeons & Dragons 3.5 RPG Main Game - Page 181 of 191

Horrified, Holly looks at the tree and says, - Page 181 - D&D / Pathfinder Archive - Posted: 22nd Jun, 2013 - 8:29am

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Post Date: 21st Jun, 2013 - 7:16am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game - Page 181

Canabusis Traycardiani's introduction.

In Game:
"Stop thief!"
The confused young Canabusis had only been in town about an hour. It was spring and the flower festival of Florana capital city of Danica was only a couple months a way. The markets district of the city was bustling and busty this time of day. The young Elven woman had been on the road for months to get here and was still in aw over the size of the city and al its wonder. The roof top gardens and hanging flower baskets lined the streets more often then even the laps that lit them at night. This truly was the fabled most beautiful city in the known lands.

Hearing the call of the guard Canabusis turned to see what trouble was going on. She could see 2 guards rushing toward her in the marketplace and turned to look back the way she had been walking to see where this thief was they where chasing.

The 2 strong men grab the young Elven woman from behind forcing her arm twisted back behind her and her down on o the ground, as they disarm you.

Confused and quickly overpowered she protest that there must be a mix up and that she had only arrived in the city an hour a go. "I"m innocence you have the wrong"¦" She was cut off. "Don't try to you"re your way out of this one, we have the merchants complete description of you, and thinking you could get away with his bag of gems. Ha! Well we have something for your kind, it's called a cell." One of the

With that the poor girl is dragged off down the streets protecting her innocence the entire way. The guards take your bag of supplies magic items coin and weapons. They strip you of your armor and leave your belt bags empty on your hips.
.
They managed to miss the healers kit you had slid down in your boot, that or he was distracted as one of the chauvinistic pigs that is a guard of the jail house exploits his roll of patting you down in order to cop a feel of your body, in a most unpleasant and discussing way.

Stripped of your items you are thrown in a small 4 foot by 4 foot cell.

Welcome to cell block D.3 men sleep off a drunken stupor in the cells across the hall from you. You can hear the sound of a woman crying in the cell next to your own despite the thick stone making up the wall between cells. There is a large metal door on the back of each cell. And the bared gate you where manhandled threw lines the front of each cell.

You attempt to get the woman next cell to talk to you desperately wanting to gather information about this place and what is going on. Your failure to calm the woman is interrupted as a guard walks by in the hall outside the gates and drops a small sack in to each cell then walks a way with a smirk on his face and muttering of an unpleasant tone.

It's not a moment later you hear the sound of gears and scraping metal. The gate behind you in the back of the cell slowly slides open in to a blank hallway leading in an opposite direction from the way you had entered the cellblock. You peek your head out into the empty hallway and see the woman still crying standing in the hallway also holding the small sack in her hands. The woman is completely hysterical and ignores you as she walks past you eyes wide and staring at the empty room at the end of the hall. You fallow her attempting to garner her action but you"re again successful this time more taken aback by what you see in the next room then having been interrupted.

Before you on the wall carve in stone over 3 round tunnel entrances are the words, "Here the trial of the gods starts, innocence will prove victory. May you pick well." The woman with you walks up to one of the tunnel entrances and slowly climbs in. You hear a light scream as she slides down the steep metal lined tunnel in to the darkness beyond.

You take a moment before picking a tunnel as well. After seeing there is no other exits from this room and the hallway that lead form you cell is a dead end you finally decide to fallow. Saying a prayer to your god you pick a tunnel and climb in. The tunnel quickly turns into a slide giving way and you go down rapidly skidding on the smooth metal under your body. The fall last far longer then you would expect and its sharp turns do little to slow your momentum down. You mange to secure yourself and your limited items from injury as the chute gives way propelling you out in to a room. You slam in to a stone wall then fall in to a pile of smoothing bracing your landing for the most part.

You hear nothing but a cold silence as you gather your wits about yourself. The rooms is only lightly spinning as you pull your self up and realize quickly the heap of items that had braced your fall is that of bones. The weathered bones, splintered and broken from the many who had come before. You leap form the room into the dimly lit hallway and taking your fist really good look around. The gray stone walls and archways that open up off this hallway are dark and covered in shadow. The dim blue light that comes from over head is soft and seems to be coming from a vain of glowing ore overhead embedded into the ceiling of the hallway.

You slowly move down the hallway and peek into the two other rooms that the other tunnels dumped in to. In one room you see the woman who had been crying before she lay on the pile of bones with out a sound. You move to her to check she is not hurt form the fall but discover she had failed to land safely and had been critically injured when her neck broke fro the impact with the stone wall. Her freshly dead body offers you the opportunity to gather supplies if you want, it will mean taking them from her corpse but down here it is a mater of survival and she sadly is already beyond your ability to aid.

Your items
As it stand right now you have little more then clothing.
1 outfit of travelers clothing
1 hooded robe
1 set good boots
1 strong leather belt
2 belt bags
1 healers kit

And what's this? As you look yourself over you discover a
+1 holy war hammer of returning. This weapon can be thrown and will returning to the wielders hand after striking or missing on a throw. It is a holy weapon and when it criticals it on top of the 3x damage it deals normally it has a 50% chance to stun the creature its striking for 1 round.

You also realize a silver holly symbol in the form of a ring now dawns your right hand.

You still have the small sack unopened that the guards had thrown in your cell. And you can see the woman's dead hand still clutched to a small identical sack.

If you choose to loot the woman's body for supplies you may take from the following
1 set basic clothing.
1 set boots and socks
1 leather belt
1 empty shoulder bag
1 sack of mystery supplies

You take the moment to look in to the sack and discover it to hold a water skin of dirty water
1 piece of chalk
1 days worth food albeit old stale and slightly moldy.

After you decide to loot the woman's body or not you proceed in to the next room down the hallway. There you find releases and words in many tongues written on the walls. 3 doors line the room and a well dots the center. You read from them what you can and observe that many of the releases and carving of the walls murals depict the war from 100 years a go and the 100 years of war that it lasted before it ended.

The lines of text you can read say the following:
Common:
"Take nothing from the grove"
Elven:
"When reflection is all you can see, use reflection to fight it."
"Rise or Fall."
Goblin:
"Sunlight is the only lie here."
"Do not swim in Black water!"
Sylvan:
"Earthly ore I glow, but never can I meet the sun"
"At the start of the easy path the right answer will be down."

Looking a round the room you discover a chunk of the glowing ore from the ceiling in a pile of dirt. The small rock gives off light just as a candle would but with out a flame. You pocket the stone and proceed to the well of fresh water in the center of the room. You decide to dump out the dirty water form the water skin and refill it with water form the well. The fresh water is refreshing on your lips as you give it a sip. Pulsed by how to open the 3 doors one of silver one of gold one of bronze that are also found in this room each with no handle or keyhole. You glance around the room again. This time you discover a hint written in chalk on the wall suggesting to use the well water to open the doors. Confused and willing to try just about anything at this point you pore some of the water you just gathered from the well on to one of the doors and the sound of gears quickly can be herd as the door lifts up and back out of the way revealing a hall of darkness.

You try this on the other doors and find the water opens them all. You close your eyes and give a payer to your god for guidance then pick a door at random. You enter into the dark pulling the glowing stone out form your belt bag as you walk in. The small hallway leads to a 10 foot wide room. You can see another hallway on the other side and a lever in the room on one of the walls.

You think to your self this must be a trap room or something of the like.
You stand then debating whether to head back or proceed deeper in to this dungeon passage but before you can decide you hear the sound of the gears then a slam as the door closes behind you. Your only option is now to progress deeper into the unknown.

The floor of the small room gives out under you and you fall into the pit trap. You loss grip on the glowing stone and land on a swishy and stinky pile. You watch in the dim light as the trap doors overhead closes and resets the trap. The vile sent or rot lofts past your nose and your hand moves to cover your face. You stop in this motion and give a shrilled scream as you shake off the maggots from your hand. Looking down you see the swishy lumps that braced your fall in to this spiked pit is a mound of bodies rotting and festered with maggots.

You grab the light stone and move crawling across the bodies toward the wall of the pit desperate to make your way up and out. But you can't reach the trap door over head. But as you frantically try you discover a hatch and a tunnel leading away for the room filled with death. You crawl n to the space and it leads in to a small room. In the room a glowing magical archway fills one wall. In chalk on the wall near it reads 'teleportation, unstable." Unknowing of what to do, you curl up in the small room shaken from the events of the last hour; you quickly fall asleep in the light of the glowing magical arch.

You have overslept but down here there is no way to tell. You wake having had odd dreams of faces you know not and forms made of shadows of lights and falling in space and a hopeless distorted feeling as you watch the forms of the dream people flicker like shadows dancing in the reflection of a candles flame. "Time to wake up and feel rested my little sunshine." The whispered words in the voice of your father run over your mind and you wake.

Out of Game:
Welcome to the game you come in to game in this small 10 foot by 10 foot wide room in front of the glowing archway. Your half covered in vile putrid rotted secretions and with the supplies per-mentioned as well as any you gathered from the woman's corps.

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21st Jun, 2013 - 1:49pm / Post ID: #

Game Main RPG Dragons and Dungeons

Canabusis, waking from her dreams with the sound of her fathers voice still echoing in her memory looks about the room. Seeing only the glowing magical door she gathers her thoughts. Taking a deep breath knowing she must do something she takes stock of what meager supplies she has. She had only taken from the poor woman's body the sack like hers, the shoulder bag, and the woman's leather belt. After talking inventory, she eats what little she cam stomach from one of the sacks and drinks from the now clean water from the water skins she filled from the well. Now almost prepared she say's a prayer to her Goddess Melfesses. She searches the room carefully for anything that might be informative or useful, then with nothing left to do but move threw the door marked in chalk "Teleportation unstable" She closes her eye's and walks through the door.



Post Date: 21st Jun, 2013 - 6:32pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
A Friend

Dungeons & Dragons 3.5 RPG Main Game Archive Pathfinder / D&D

In Game:
Canabusis, after she say's a prayer to her God (Male) Melfesses the old man of the gavel and harmer god of the sun, healing, politicians, law, and the government of man, she closes her eye's and walks through the magical and unstable door, hoping the old white bearded man, her god will offer some shelter and guidance in her leap of faith.

The words unstable hardly described the force behind the magic. She felt thrown forward in space and then split in to like her body and spirit where shunted at different times slamming back together as she reformed on the other side. She is in mid air. She give a light scream as she falls seeing a grove of trees below her. She comes slamming to the ground on top on a man? Who braces her fall while getting knocked down in the act.

to the group
A woman's scream is herd over head, and not a moment later a young elf woman falls from nowhere over the groups location landing and knocking pron Matt in the first round of combat.

Out of Game:
Canabusis, please roll for initiative you have joined the group as combat has broken out.

Reconcile Edited: KittenPunk on 21st Jun, 2013 - 6:33pm

21st Jun, 2013 - 9:34pm / Post ID: #

Page 181 Game Main RPG Dragons and Dungeons

OUT OF CHARACTER: Sorry, what die would you like me to roll? I'll do one of each for now to get the game moving. I learn fast but don't know which die to use for what rolls yet. (Am I allowed to let you roll for me, since you're the Dungeon Master?)

Roll(1d20)+1:
12,+1
Total:13

Roll(1d12)+1:
9,+1
Total:10

Roll(1d100)+1:
87,+1
Total:88

Roll(1d10)+1:
2,+1
Total:3

Roll(1d8)+1:
8,+1
Total:9

Roll(1d6)+1:
5,+1
Total:6

Roll(1d4)+1:
1,+1
Total:2

Reconcile Edited: Canabusis on 21st Jun, 2013 - 9:57pm



21st Jun, 2013 - 10:16pm / Post ID: #

Game Main RPG Dragons and Dungeons

Out Of Game: Canabusis, I am trying to not sound like I am the GM here but I believe Kittenpunk is asking you to roll a D20 dice for initiative.

Reconcile Edited: Felipe on 21st Jun, 2013 - 10:16pm



21st Jun, 2013 - 10:18pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game

Canabusis, feeling quite shocked from her current ordeal of falling from the sky and actually landing on someone, she gets up and without thought puts out her hand to help the man up. "I'm sorry sir...."
She stops short of finishing what she was saying, as she looks around to find many people around looking as if preparing for a fight. Instinctively she looks for a weapon of her own, remembering her new found war hammer she prepares to protect herself. She realizes that they're not too concerned with her for the moment, as she see's that she's in no immediate danger from the group she looks around to try to see what has their attention.

Reconcile Edited: Canabusis on 21st Jun, 2013 - 10:20pm



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Post Date: 22nd Jun, 2013 - 8:18am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
A Friend

Dungeons & Dragons 3.5 RPG Main Game - Page 181

Combat round 0 surprise attack.
Holly is attacked and bitten by the woody Mimic in the form of a tree. She takes 8 damage from Mimic #1, and combat begins.

"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦
In Game:
Combat round 1 (Starts and ends)
Holly Initiative= 29 (20 of 21HP)
In a display of skill augmented with magic little holly rolls a way from mimic tree #1 and moves toward the party. She slings a rock back at the mean old tree and barely nicks it for 1 damage.

Mimic 1 Initiative= 21 (-17 of ? HP)
Moves forward taking large rooted steps it begins to drool and secrete a sticky sap like looking substance over its bark. "Yummy little tasty one, come back here." The thing grumbles in common.

Felipe Initiative= 20 (12 of 22HP)
Moves to head toward the mimic that had attacked holly. But failed to notice the one near him that is with in threat range as soon as he moves forward. Felipe's movement is stopped short as he is hit by an attack of opportunity. Presented with the monster before him he moves his attack to that mimic striking at the trunk with his blade. Felipe takes 10 damage form mimic #3, Felipe deals 7 damage to mimic # 3.

Haru Initiative= 19 (18 of 18HP)
Bring out his flute the half orc boy puts the instrument to his lips and begins to play. A moment later he reaches to his hand to touch Holly healing her for 7 damage.

Mimic 2 Initiative= 18 (-21 of ? HP)
Moves forward licking its splintered grin and drooling over its barky lips mumbling in a sing song way " Nom, nom, nom. Time to have a snack." The tree attempts to move there the threat range of Yaeth but is stopped short when it gets shot by him in an attack of opportunity.

Mimic 3 Initiative= 17 (-7 of ? HP)
The mimic takes an opportune moment to attack Felipe when he attempts to move there its threat range. Then on its normal turn the tree attacks again this time by some metrical it misses. "They smell so good."

Izumi Initiative= 14 (28 of 28HP)
Makes herself ready and can still attack this round is she pleases.(Action held)

Canabusis Initiative= 13 (20 of 20HP)
Gets up and offers to help the man she fell on up. He gladly takes her offered hand. When she looks a round to see what the group is fighting she sees 3 large moving trees with branch like claws for hands and bark teeth grinning with wooden tunug and sap drool surrounding the group.

Matt Initiative= 12 (27 of 27HP)
Matt moves to get up taking the hand of the woman who fell on him from the sky. "The sky is raining people again." He declares in a joking tone while directing a smile toward the woman. He draws his curved blade and takes a stance turning his attention the nearest Mimic tree. He takes moves down and to the left pulling the hand of the woman down one tile on the map as Haru moves up one tie in order to touch cast his hear on holly. "Names Matt, hope you"re skilled with that

Yaeth Initiative= 11 (33 of 33HP)
Yaeth fires 2 shots with his magical bow and ring of frost arrows. The both shots land on mimic #1 dealing a combined total of 16 damage. Then when mimic # 2 moves with in Yaeth's threat range provoking an attack of opportunity for him to strike on that mimic he takes another 2 shots hitting with one and missing with the other dealing 10 damage to mimic #2..

Alexander Initiative= 11 (26 of 26HP)
Move down and to the left cutting between his party mate to reach the nearest tree. He lashes out a strike of blade to bark. It lands true, Alexander deals 11 damage to mimic tree #2.

Proas Initiative= 10 (28 of 28HP)
Holds his action. (I rolled your initiative because you had not posted yet and I needed to update the game. You may still declare this rounds action it will happen at the start of the next round and will not impede your normal round action.)

Out of Game:
End of round 1.

Reconcile Edited: KittenPunk on 22nd Jun, 2013 - 8:37am

Dungeons & Dragons 3.5 RPG Main Game
Dungeons & Dragons 3.5 RPG Main Game (Hover)

Post Date: 22nd Jun, 2013 - 8:29am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game D&D / Pathfinder Archive - Page 181

Horrified, Holly looks at the tree and says, "Come catch me first." She then notices a new person falling on Matthias, "Well at least she's nnnnnnot another one of those trees trying to eat us." She turns and runs a few steps away and slings another stone at the mimic. "You can eat rocks instead!"

Out of Game: 10+17= 27 to hit. 1d4=2.

Reconcile Edited: HunnyBunny on 22nd Jun, 2013 - 8:42am


 
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