
Felipe you reach your hand in without stepping foot inside the room.
As you go to pick it up you cut yourself easily on it's razor surface, but do manage to pick one of the six inch long razor blade like needles up.
(Take 2 damage from the wound)
Matthais you see there are 4 clusters of pressure plates in the room one cluster in each of the 4 corners, the safe path from what you can see is to walk straight in, till you are in the center of the room (roughly 7 feet in), and then turn sharply, and walk straight out to the next door and only exit. (roughly 7 feet till passing the exit door into the next and small hallway.)
Matthias navigates the room with relative ease, moving along the safe path until he finds himself in the small corridor with the light source in the following room.
As he arrives in the small hallway that immediately turns, he can see into a well lit room that has three light sources
. Edited: KittenPunk on 11th Jan, 2013 - 11:10pm
Dungeons & Dragons 3.5 RPG Main Game (Hover)
Izumi volunteers to go last into the other room, announcing, "Hey guys, as I go through and out this room, I'd like to see if I can grab and drag the body into the corridor. He may have something useful that can help us. I'd love to look him over in relative safety."
(Out of Character:: Strength check(to pull body): 18+3=21, Search check(to search body) 15+2=17)
Elrik is behind Matt second in the order and after following him through the trapped room. He peers around Matt into the well lit room.
Spot (17+6=23)
(Out of Character:: I love the maps, they are helping a lot)
To all looking:
You can see the room to be, about 25 foot long and 15 foot wide has 3 large yellow glowing spheres held in place like lamps by wall mounts appearing to look like the outreached talons from the wall
The orbs are working as lamps but they look out of place and you all get the feeling its likely another trap.
The light shows you most the details of the room and you see no discrepancy in the walls or floor, the ceiling to seems normal.
To Elrik:
As you spot, taking a look in with out entering, you rest your hand on the side wall of the small hallway concentrating on the room in front of you. Your keen eyes distract and bring your eye to where your hand rests. As you pull it form the wall you see a small chalk drawing on the wall.
Dungeons & Dragons 3.5 RPG Main Game (Hover)