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In the small bag is the fallowing only: 1 - Page 7 - D&D / Pathfinder Archive - Posted: 3rd Jan, 2013 - 11:08am

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Post Date: 3rd Jan, 2013 - 4:28am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game - Page 7

Rudiger is unsuccessful at both, as there is no lever or a place in the wall that can be pressed or even room to manage to get the tip of his blade in the doors outlines seem.


Rudiger, and Matthias
The sound grows a little louder then abruptly stops.

(FoxRogue, rolled over 20 )
Matthias a couple of moments after the sound ends, if you still have your ear near the wall, you distinctly think you hear the sound of a long Scream, possibly a woman's voice, and as soon as you think you hear it it quickly becomes distant and then gone.

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Post Date: 3rd Jan, 2013 - 5:36am / Post ID: #

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Game Main RPG Dragons and Dungeons

Rudiger almost throws his dagger at the wall, but thinks better of it, returning it to his vambrace instead. He sighs and hammers the wall he is leaning against with the bottom of his fist.

Post Date: 3rd Jan, 2013 - 5:53am / Post ID: #

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Dungeons & Dragons 3.5 RPG Main Game Archive Pathfinder / D&D

About 5 minuets later, a thin guard comes in the cell block carrying small sacks that look like hay may be full of items, the sacks are tied of at the top with a small peace of sting.

The gourde pushes it threw each of yours bars, dropping it in to each cell then leaves.
Before you get a chance to even look in the bag, the mechanical sound starts back up behind the steal wall, this time it sounds much closer. After a moment the thick metal door begins to open.

The back wall doors open for all of your cells at the same time.

Post Date: 3rd Jan, 2013 - 10:23am / Post ID: #

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Page 7 Game Main RPG Dragons and Dungeons

To Bunny:

Izumi
was Inpatient and she sat in the great Hall of the justice house for the 3rd full day in a row.
They'd been telling her to wait and that the magistrate would see her in his free time, since the start of her investigation earlier in the week.

Each day she left her beloved butcher shop in the capable hands of her daughter. And, went to sit and wait for her appointment time to come.

On the 3rd day the man she had been waiting to speak with she saw passing through the great Hall on his way to lunch, she attempts to beseech the man to hear her case, and is quickly blocked off from her approach by some of the guards.

The man is allowed to leave and a Izumi is left to wait even longer,
Dinnertime approaches and she is yet to see the man returned from lunch. She can't help but think that he must've taken the rest of the day off and completely slacked on his obligations to this fair capital city. If it was not a minor offense to approach a civil servant at their personal residence on matters such as hers, she would've already.

Evening had come in the hall is about to close for the night the 3rd day in a row without being seen or heard out, she is frantic with disgust of the lack of function in the system under the new princes rule. And, when the guards come over to tell her she must vacate the hall as they are closing she loses her cool, and punches one square in the jaw. Demanding to be seen and to know if her son who is missing was arrested and is being held for trial, or not.

The guards wrestle the woman to the ground slamming her face against the cold marble floors of the justice house's main hall.

They bind her hands behind her at the first notice of spell casting components on her belt. One of the guards presses their nee to the back of her neck, her face hard pressed to the stone. Meanwhile, the other guard removes her sword from her belt, disarming her at least in the physical capacity.

The guard restraining her gives additional pressure till she begins to suffocate and choke, but the lack of air Izumi quickly is rendered unconscious, and is dragged off.

When she wakes its deep into the night, a cold dish of nearly in edible slop sits in the bowl on her tray next to a chunk of stale old bread. The small 4 foot cell is dimly lit and uncomfortable. Your belongings have all been taken. Your clothing, belt, boots, empty pouch bags, and the couple of hidden throwing blades woven insurer braid are all you have left in this world.

The family blade nowhere in sight, the empty scabbard sits on your hip.

She left her familiar at the shop today, because they had yelled at her about "Bringing that filthy animal into the building" the 2 days before.

Now she was alone, the empty cell block was nothing but cold stone and metal.

Welcome to cell block C.

When she finally manages it, sleep finds her.
And, with it dreams of her old home in the sand. At first the dream seems like a memory as in it she takes the form of her youth, she stands looking out on the desert from the edge of the oasis, mother has just died, and father still away.

She holds the youngest of her brothers and sisters in her arms the others stand near her holding her hands. She can see a great sandstorm on the horizon. She knows they should seek shelter immediately. But she doesn't move.

The dream changes as they often do, now she is alone and the oasis behind her is nothing but sand. She is in the open and endless sands, the storm is still coming.

She plants her feet and goes to draw her blade as if she had intended to cut the wind with it. The rays of the sun glint off the surface of the blade cutting the air as the sandstorm hits, then everything is still. The wind is gone, the light of the sun is gone, pain, sorrow, joy all gone.

She wakes in the dream does night on the rolling sand. She dusts herself off rising to her feet she is the age she is now, and no longer the girl of her past.

She looks out over the dark rolling hills, lights dance in the sky above her, it must be spring. She sees a figure in the distance a man dressed in Arab robes, he holds a camel by the lead, and a walking staff in the other hand. He points with the staff, he's pointing behind her. She turns to look where he is pointing and she is no longer in the desert at all. Before her she sees the gates of Florana capital city of Danica, her new home.

Beneath her feet the ground shakes, the walls of the city shatter, she hears screams and cries from within it the populace in a panic. Feeling of dread, and a terrible darkness overwhelm you. You watches the city falls crumbling to dust in front of you, cannot move in as the dust settles it seems blow right through you as if you are not there at all.

You feel the placement of the hand upon your shoulder, you look back to see the men from the desert standing behind you. His face is half covered by the scarf he wears, his Arab clothing hides his appearance. He speaks in with his words your dream inns and you wake it is the next morn. "Seek the truth in your heart and you will find more than what you seek."

The morning when you wake a guard stands outside your cell, he demands you turn the tray from dinner if you want breakfast. When you slide back the tray from your uneaten dinner, he slides forward and identical tray of an appetizing grub. The only difference is with breakfast a dish of slightly dirty water accompanies it.

The guard then pushes small sack through the bars dropping on the ground in front of you, it nearly hits the tray spilling your food. "Eat up fast, you won't be here much longer. And, you need every bit of that nourishment if you want to survive more than a day." The guard leaves, and your alone.

You have some time to each should you choose to. Then you hear the sound of mechanics behind. Gears grind in the screech of metal on metal reveals as the outline of the heavy metal door making up the back wall of your cell swings open.

Do you take the small bag with you? Do you still the bowl and the dish? Did you eat it all? To take the tray with you?

You proceed through the metal door, into a metal lined hallway. Outlines of similar doors lined both sides. He looked towards the left what would be the exit of the cell block where you and the cell blocks hallway, it's a dead-end.

You look to your right and see that the hallway lets out into a room. The room is brightly lit, and you feel drawn towards it almost like you know it's where you need to go.

Before you in the room at the end of the hall are 3 round openings on one wall. They are dark and lined with metal. The 3 tunnels sloped downward. Inscribed in the stone above them it reads, "Here the trial of the gods starts, innocence will prove victory. May you pick well."

Which do you enter, the left, the center, or the right.

Reconcile Edited: KittenPunk on 3rd Jan, 2013 - 10:49am

3rd Jan, 2013 - 10:52am / Post ID: #

Game Main RPG Dragons and Dungeons

Izumi gets up and looks around the cell and outside the cell too. She also looks inside the cell to see what she can take with her that she might be able to use besides the two bowls and the pouch the guard left. She then yells out to hear any response, "Oy! Anyone else here? In a cell out of a cell? Hello?" She waits for an answer, any answer.



Post Date: 3rd Jan, 2013 - 10:56am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game

Nothing but an echo of your own words greets you from the empty cell block C.

The only items available to take are the dishes on the tray and the small sack, tied at the top with a peace of sting.

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3rd Jan, 2013 - 11:01am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game - Page 7

Hearing only the reply of emptiness for more than a moment, Izumi sits down to eat. As she is eating the food, she unties the string and looks at the contents within the sack.



Post Date: 3rd Jan, 2013 - 11:08am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game D&D / Pathfinder Archive - Page 7

In the small bag is the fallowing only:

1 water-skin full of slightly dirty water.
1 days worth of rations (a large chunk of old bread, a peace of dry meat, and a half rotten apple.)
1 peace of chock.


 
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