Future Earth - Jungle Biowarfare RPG - Page 19 of 23

Artemis is meditating, she is becoming very - Page 19 - Science Fiction PBP RPGs - Posted: 1st Dec, 2015 - 5:59pm

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SCENARIO - The actual story is updated here by the GM.
24th Nov, 2015 - 4:04am / Post ID: #

Future Earth - Jungle Biowarfare RPG - Page 19

The Game Master says...

Seth tries to help as Artemis breaks the stove to get to the compressed gas that hisses immediately. Sure enough the gel-like substance contracts but the method is still a very poor one to totally remove it from all over your clothes and things.

Meanwhile...

Major asks what else he has and the native warrior now smiles widely,

"I have things, I bring here."


The warrior steps away for a bit and then makes a call like a bird. After a few seconds a similar call is made in the distance, possibly from the village. The warrior then continues his call and the exchange goes on for 2 minutes.

Uhura stands and waits. You are amazed by this form of communication that your translator is unable to interpret.

GM: No roll for Gault, I made the roll for him here but will not do so again.

Gault looks down and notices something colorful disappears into the bushes.

After about five minutes you can see another warrior bringing some items. He lays them in front of you. You can see:

2 "big lights" Which by the looks of it is a torch light,
A full bio-tech suit.
Clothes

GM: Say what you wish to do now.



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25th Nov, 2015 - 11:27am / Post ID: #

RPG Biowarfare Jungle Earth Future

The Game Master says...

When Major pulls out the gaming unit the warrior's eyes light up. He remembers this being shown to the chief and he longed to have one for himself. He gives Major both the suit and the high beam light.

The warrior accepts the ring from Uhura and gives her the high beam light while still looking at his new gaming unit.

The high beam light seems to have been manufactured for scientific exploration even though it is low tech it is capable of lighting up an area 40'x40' to near sunlight and less to a bigger area up to 100'. It is solar powered and the rechargeable batteries seem to be in good order. You also notice that it has a curious settings to show an ultraviolet light as well as dim its high beam for simple reading, act as a lantern, etc.

Gault makes himself busy while this transaction is taking place.

Just then...

Artemis and Seth start to head back to the temple entrance.

Uhura's analyzer starts to send a warning signal as she can hear foot steps coming from within the temple.

GM: List your trade on your Character Sheet. Say what you wish to do now.



26th Nov, 2015 - 1:00pm / Post ID: #

Future Earth - Jungle Biowarfare RPG RPGs PBP Fiction Science

The Game Master says...

Gault becomes anxious about the approach of those who cut the tree. Seth and Artemis retreat when they hear the sound of Uhura's analyzer in the distance.

When Major asks the question about the sap the warrior opens his eyes wide,

"You hurt sacred tree? No hurt sacred tree! Sacred tree make revenge!"

Uhura then asks two pertinent questions which are answered in this way,

"You sleep, feathers make sleep good. You need follow temple. Temple take you river, you go across river, yes?"

GM: Say what you wish to do now.



27th Nov, 2015 - 10:40pm / Post ID: #

Page 19 RPG Biowarfare Jungle Earth Future

The Game Master says...

Seth and Artemis stay in the flooded room with the tree watching the amazingly bright light in the corridor.

Meanwhile...

Major, Uhura and Gault are now having their eyes opened to their lighted surroundings.

Major and Uhura become surprisingly aware that the walls, ceilings and ground are covered with what looks like a very thin layer of moss. The only change in it is where your shoes or hands touched it.

When Major turns to ultraviolet light he is instantly amazed to see what looks like large schematics on the walls which are highlighted when the beam crosses over them. It reminds him of past visits to the inner parts of an interplanetary vessel but he is no expert.

You have now reached the intersection to go straight forward or left / right. Major sees that the 'schematics' are in the rooms and down the passageway as well.

Uhura's analyzer goes off when she nears the room where Seth and Artemis are located.

GM: Say what you wish to do now.



28th Nov, 2015 - 11:25pm / Post ID: #

RPG Biowarfare Jungle Earth Future

The Game Master says...

Gault, Uhura and Major start a closer observation of the walls in the first room to the left. As they do so they hear Artemis pass by setting off Uhura's analyzer for a second.

After less than a minute...

Artemis gets to the cave entrance with strained eyes from the glare of the strong sunlight. When her eyes adjusts she can see the back of a native seated on a log playing with some kind of light.

Meanwhile...

Seth starts to go through Artemis' backpack using the overlapping light from the room opposite that is now well lit from the newly traded torches. Seth starts to feel parts of his hands become warm and then burn.

Around this time...

Gault, Uhura and Major examine the walls and note that it tells a wider story than what you saw only with your dim light. The basics of the story are as follows:

A couple of higher beings came from the stars using a mid-sized space craft. A violent interception of some sort happened so they cloaked until they could find a safe place. They landed in the jungle where they met natives. The natives tried to help them but they could not. One of the higher beings left to seek help while the other stayed. The being taught many things to the natives and they worshiped the higher being.

This seems to be the end of the story in this room.

GM: Say what you wish to do now.



29th Nov, 2015 - 9:30pm / Post ID: #

Future Earth - Jungle Biowarfare RPG

The Game Master says...

Major enters the room with the gigantic tree. Major shines the regular bright light, he can see the scene vividly and it is not a pretty sight. The room looks like a swamp and the frog like creatures are more ugly than you can imagine. The light bothers them as they squawk while seeking for cover using the plants that grow through the green murky water below.

The tree seems to have grown through the flooring below and then busted through the ceiling above. This makes you wonder how long the temple has been here and why the tree was 'allowed' to grow to this capacity so as to take over a doorway and what should be a sacred room.

The gash in the tree where Seth was chopping earlier is almost closed. The outer part of it is hardening in the rough form of bark in a similar way to how the crust of larva cools to form a hard layer.

Looking at the walls with the ultraviolet light Major can see a new story that resembles the continuation of the one shown in the last room he was in. The being that left is now accompanied by smaller beings that are the size of the natives but not dressed as the natives are; these smaller beings are in all white. In a next scene on the wall you can see that the smaller white beings are taught by the larger being from within the ship. At some point something is wrong, sickness or similar occurs and all the beings die including the larger ones. You cannot see what happens exactly as the tree broke off part of the wall and thus part of the story. On another wall; the huge tree is shown coming from the ship. The natives build a temple around the tree to reverence it.

Around this time...

Major's bright light enables Seth to find the same injection Artemis used to give him some relief and the necessary bandages for his hands which now look terribly sore.

Meanwhile...

Gault starts going towards the entrance looking for something to open but finds nothing. By the entrance he can hear a shout and talking, it sounds like Artemis and the native.

After less than a minute...

Artemis startles the native with a shout which makes him drop his newly traded 4D game. He spins around to see Artemis there with her sore hands and bloodshot eyes.

The native opens his eyes widely and says, "You touch tree? You touch tree? No touch tree, tree sacred!"

He shakes his head in disbelief and then sits. "I pray now you, we pray, you sit". The native is not approaching and sits where he was with crossed legs and beckons you to sit where you are in the same fashion.

GM: Say what you wish to do now.



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30th Nov, 2015 - 4:37pm / Post ID: #

Future Earth Jungle Biowarfare RPG - Page 19

The Game Master says...

Artemis sits and tries to get into the same position as the native. Its the first time she has relaxed since coming to the jungle and she can now feel it as her muscles lose tension and her eyes become droopy.

Around this time...

Seth, in the dark, cannot make out what is contaminated or not but from the feeling in his hands he can tell it came from the backpack and is now on his hands.

Meanwhile...

Major and Uhura follow the passageway down. They are amazed to see many drawings and more schematics on the walls. The drawings look to be random scenes of experiments being conducted as well as the natives doing ritual healing.

As you approach the dogleg that goes towards the dead end you smell the scent of pee. Before having to turn the ultraviolet light shows you that there is some kind of mechanism hidden in the wall before the turn. You conduct the usual analysis of the area and find nothing harmful. You are yet to explorer the rest of the passageway if you wish to do so.

Around this time...

Gault is on his way back from the entrance but is finding it difficult moving in the dark following only the distant light coming from the downward passageway ahead.

GM: Say what you wish to do now.



1st Dec, 2015 - 5:59pm / Post ID: #

Future Earth Jungle Biowarfare RPG Science Fiction PBP RPGs - Page 19

The Game Master says...

Artemis is meditating, she is becoming very sleepy.

GM: On your next action roll against Body for Artemis.

Around this time...

Gault is lost in the dark corridor possibly now following Uhura's signal.

Seth proceeds down the passageway where Uhura and Major are located but is confronted by Uhura from a distance as sure enough her analyzer warns about the presence of something harmful.

Gault will not readily know that Seth is in front of him and Seth will not know he is on the way back.

GM: This may be a good time for a Luck (Soul) roll. Please do so for Gault and Seth on your next action.

Meanwhile...

Major continues to explore. He comes to a dead end, the same where Seth and Artemis were before they turned back. Using the regular light shows a wall full of Aztec looking murals and engravings, however when he puts on his ultraviolet light he is surprised to see the outline of a double door with a symbol, possibly a warning symbol. There is also an indication of how to open the door by pressing certain things.

GM: Say what you wish to do now.



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