Medieval Party Order To Catch A Thief RPG - Page 7 of 7

Kron and Maicman break out of the daze that - Page 7 - World of Medieval PBP RPG - Posted: 14th Dec, 2004 - 10:31pm

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12th Dec, 2004 - 6:16pm / Post ID: #

Medieval Party Order To Catch A Thief RPG - Page 7

We trust your judgement Knight and Horde as you are warriors with great experience and expertise. We have no missile type weapons to use but will charge where we can and defend you and ourselves at all cost. Lead us into battle!



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13th Dec, 2004 - 3:01pm / Post ID: #

RPG Thief Catch Order Party Medieval

Kron and Maicman decide to explore the room now that it has been ridden of the bandits, and Knight and Horde have left them. They first go to the body of T'gron, and pay their respects. At the same time Maicman retrieves the map which T'gron had drawn and updated through his journey, and updates it with their most recent discoveries. Kron and Maicman start their exploration north at the snake alter, and in the process, they will also look for any hidden exits. They are still wary of straggling bandits, if any, and keep their weapons drawn in case of a surprise attack.



14th Dec, 2004 - 10:38am / Post ID: #

Medieval Party Order To Catch A Thief RPG RPG PBP Medieval World

Paranoia is a disease for sure, and Maicman and Kron are infected with it, so they decide to check each of the bodies in the room to make sure they are not still alive. If all are dead as indicated, they would like to see if the leader has any interesting items on him that may be of use or worth taking.



14th Dec, 2004 - 10:31pm / Post ID: #

Page 7 RPG Thief Catch Order Party Medieval

Kron and Maicman break out of the daze that the snake eyes put them under, take the 50 GP they found, and split it between themselves. They make a pact that if they find villagers who were robbed and are in need of GP, that they will give to them of the 50GP that was found. They follow Knight and Horde to return to the village after a long journey.



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