Wrong Way Go Back By Ulysses Ai - Page 9 of 17

Ok we still have a split so I will roll 1-3 - Page 9 - D&D / Pathfinder Archive - Posted: 22nd May, 2008 - 8:13pm

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20th May, 2008 - 2:37pm / Post ID: #

Wrong Way Go Back By Ulysses Ai - Page 9

Medical bay 47 time 21

QUOTE

47
You stagger about until you find a wall screen and call up a map.  Plotting your course, you set off, guiding lights in the floor leading you onwards.  Eventually you arrive at a set of doors that whoosh open at your approach and you enter into a large round chamber with a large reclining chair set on a swivel base in the centre.  A medical android stands nearby, its exoskeleton pale green like some kind of imitation surgeon.
"Welcome.  Please state the nature of your injury, sensation, or anxiety," it says in a soothing voice.
"Hungover.  Fix it!"  You collapse into the chair, which automatically reclines.
"Certainly, sir."  The robot walks over to a wall panel that opens at his approach.  It extends an arm that ends in a wrist socket, and the small alcove in the wall dispenses a hand holding a syringe full of clear liquid.  The union is formed and the android turns back to you. You look away as it mutters calming words before shoving a length of metal into your body.  The injection done, you look back to see the android returning the hand to the alcove, which is promptly hidden behind the wall panel again.
You soon start to feel better (restore 1 STAMINA).  You ask the android for some medical kits.  It gives you a single kit containing 5 wound closure pads, 3 jars of salve for burns and irritations and 3 stimulant shots.  You ask for another kit, but it refuses, saying it is only allowed to issue one kit per crewmember per week.  Apparently there have been some cases of stimulant abuse.
The medical supplies can be used only as directed.
Feeling better, and better equipped, you make your way out of the medical bay and back towards the evacuation pod launching bay.

Turn to 31
334s+21=355seconds

31
Hurrying down the hallway you follow the emergency lights through the wide bare halls.  Nearing the launching bay, you hear ahead the whir of mechanical legs.  Rounding a corner you step into the evacuation bay, a large semicircular lounge with doorways in the curved wall leading to corridors and ultimately the escape pods.
All the doors are closed and red lights inform you that the pods have all been launched. There is a robotic dog here, creating the whirring as it patrols back and forth.  It is a strange-looking thing, with a greyhound-shaped body and limbs of black polymer, and an oversized, head that looks like a rocket-launcher with an array of sensors on top.
In the seconds it has taken you to take in the scene, the dog-bot has been walking away from you, but it is about to turn back and will see you.

If you want to leave before the dog-bot sees you, turn to 39
If you want to go out and ask the doggy-woggy what's happening, turn to 21
116s

355+116= 471 seconds





Skill 11 Stamina 20 luck 11

So what do we do.



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Post Date: 20th May, 2008 - 2:41pm / Post ID: #

Wrong Way Go Back By Ulysses Ai
A Friend

Ai Ulysses By Go Wrong

I say ask the puppy what is going on maybe we can gain a friend and ally. having a mechanical mutt with us can be a plus. smile.gif

20th May, 2008 - 3:31pm / Post ID: #

Wrong Way Go Back By Ulysses Ai Archive Pathfinder / D&D

A talking dog, well it better say something good or give it a good kick in its tin hyde!



20th May, 2008 - 4:21pm / Post ID: #

Page 9 Ai Ulysses By Go Wrong

I ponder if any read this bit.

QUOTE
and an oversized, head that looks like a rocket-launcher with an array of sensors on top.
spock.gif

*throws the nice doggy a copper bone*



Post Date: 20th May, 2008 - 5:16pm / Post ID: #

Wrong Way Go Back By Ulysses Ai
A Friend

Ai Ulysses By Go Wrong

heck yes I read that that is why I want it to be a companion. That way we can use it to our advantage. smile.gif

21st May, 2008 - 11:34am / Post ID: #

Wrong Way Go Back By Ulysses Ai

Avoid the dog he sounds like trouble. He might be hungry tongue.gif.

Reconcile Edited: Beowolf on 21st May, 2008 - 11:35am



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21st May, 2008 - 2:40pm / Post ID: #

Wrong Go By Ulysses Ai - Page 9

Usually, dogs are used to watchman certain places or people. I would imagine that is his purpose, so avoid him.



22nd May, 2008 - 8:13pm / Post ID: #

Wrong Go By Ulysses Ai D&D / Pathfinder Archive - Page 9

Ok we still have a split so I will roll 1-3 we talk to puppy.

Stephen rolls a 3 so lets ask him to sit.

QUOTE


21
Stepping out from the cover of the corridor, you smile at the dog-bot and slap your thighs. "Here, boy!"
The dog-bot wheels about and points its" head at you with a whirr and a beep. "Rarget ra-ryered," the dog says (in a dog's voice).
"What's that boy?" you ask, a second before there is a whine (mechanical, not canine) and a burst of fire and smoke indicates the launch of a rocket"¦

Test your LUCK.
If you are Lucky, turn to 22
If you are Unlucky, turn to 29
10s

471+10=481sec

Stephen rolls a 5 we get lucky.

22
You throw yourself to the floor, the rocket tearing the air above you.  Searing hot air washes over you, burning your exposed skin (lose 10 STAMINA).  The rocket flies into the corridor you have just exited from and explodes far enough away for you to escape further injury.
Hearing the clang of the dog's paws on the deck, you ignore the pain and leap to you feet. You dash back into the smoky corridor, running as fast as you can.
"Rop!" you hear the dog-bot call after you.  "Ru rar ru re ra-rimirated."
Not dissuaded from your flight by this statement, you pound the deck with your feet and throw yourself around another corner as another rocket blasts towards you.  You flee unharmed through a shower of wall-pieces.  You hear the dog's paws clicking the deck after you as you run through the corridors taking turns at random trying to lose the explosively expressive pup. 
You run until exhausted and rest inside a doorway.  You hear a distant whine (canine, not mechanical), but see no further sign of the dog-bot.  You carefully make your way to the nearest lift bay.  Only when you are inside do you feel safe.
If you have a medical kit, you can apply salves to your burns now.  Each salve will take 1 minute to apply, and will restore 4 points of STAMINA.  When you are ready, you press the button to go up to the command deck.

Turn to 17
600s (+60s per salve applied)

481+660+120(use two salve gain8 points back)=1261 seconds

Stam 18 .. 1 salve left.

17
The corridors on Deck A are so much more luxurious than you are accustomed to.  Thick, soft carpet lies underfoot, and your way is lit by old-fashioned brass and crystal wall lights.  Even the electronic touch screens are housed in ornate, gilt frames, displaying images of oil painting landscapes while on standby.
Although you pause to brush off and straighten your coveralls; the opulent surrounds do not deter you from your mission, and you hurry towards the bridge.  Following the main corridor leads you past polished wooden doors, often set with gleaming brass plaques. 
As you pass on set of doors, you skid to a stop, hearing a pair of shrill, arguing voices within.  You glance at the plaque, which reads: "Observation Dome."

If you want to enter the dome and see who is arguing and about what, turn to 58
If you would rather get on with saving your life, turn to 57
20s

Time 1281 seconds


So onward or into the observation dome?




 
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