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Jhod casts a Cure Light Wounds: 3+4 = 7 healed. - Page 21 - D&D / Pathfinder Archive - Posted: 27th Nov, 2014 - 10:11am

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Post Date: 22nd Nov, 2014 - 1:54am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
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ICon Pathfinder Kingmaker Stolen Land - Page 21

"Yes Jhod climb the rope and then you can hold the rope with Shivas as I climb out. Looks like we have another trap to get past too. This is going to be interesting if we have to keep inching along like this.

Out of Character: The goal is to get everyone out of the traps and standing along the edge of the wall and traps. Then start the process of Theaton by passing the trap as before with the rope and use the same order to cross it. Once across Theaton will check to see if there is another trap beyond this one.

Rolls unmodified: 11, 8, 5, 14, 19

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23rd Nov, 2014 - 2:46am / Post ID: #
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Land Stolen Kingmaker Pathfinder ICon

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As Jhod reaches the top, Shivas helps him up, then they carefully move over to the narrow corridor on the right (West). Using the rope, Theaton makes short work of climbing up, and then edges along the wall to the others.

With everyone together, the torch lights the new path, only 4 or 3 feet wide at parts. The light glints off the ceiling off what looks like a small vein of silver. The cavern is rough and a bend blocks vision after 30 feet where some large rocks litter the ground, making difficult terrain.



Post Date: 25th Nov, 2014 - 3:28am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
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ICon Pathfinder Kingmaker Stolen Land Archive Pathfinder / D&D

After making it past the traps the party will move cautiously to look for any secret, hidden or concealed passages and doors. We will continue moving forward.

D20 rolls unmodified 13, 5, 17, 15, 11, 17

25th Nov, 2014 - 6:17am / Post ID: #
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Page 21 Land Stolen Kingmaker Pathfinder ICon

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Theaton leads over the rocky section where the tunnel bends left. Travel is difficult this section, and two alcoves flank the tunnel. You pass one shadowy alcove, which ends within 5 feet and on the other side it appears to have formed when something caused the cave to crack. That would explain the rubble.

Squinting in the light, Theaton makes out the outline of another kobold, and enters a fighting stance. (You rolled Perception 13+4, Initiative 5+1)

He expects the creature in front to charge with its spear, which barely clangs off his shield. However, he is very surprised when he feels the ineffective stab of another one behind him! (1 non-lethal damage)



Post Date: 26th Nov, 2014 - 3:52am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
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Land Stolen Kingmaker Pathfinder ICon

Theaton will attack the kobold in front of him hoping the others behind him can take care of the one behind him.

Combat rolls D20: 11, 8, 6, 17, 14, 13
Damage: 3, 3, 6, 5, 7, 4

If he kills the one in front of him he will turn to make sure the one behind is killed too.

26th Nov, 2014 - 8:38am / Post ID: #
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Theaton misses, as do the kobolds on their counter attack. The clerics draw their weapon and Theaton hears the gurgle of the kobold behind him as it take a hatchet to one shoulder and a scimitar to the other, killing it instantly.

The momentary distraction is enough for the lone kobold to stab Theaton as it shouts an alarm in the Draconic tongue. Its arms are weak and barely hurt through the armour (1 non-lethal damage). Theaton misses as he twists back around.

The kobold sees his companion fall and enters a fury, poising and jumping straight for Theaton's neck. Its precise hit scrapes Theaton's shoulder (5 damage). Theaton strikes in revenge, staggering the kobold. It takes one final, desperate stab, missing wildly and collapsing from blood loss.



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Post Date: 27th Nov, 2014 - 2:49am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
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ICon Pathfinder Kingmaker Stolen Land - Page 21

Theaton will ask one of the clerics to heal him if they are able and then search the bodies and the places they were hiding for any possible treasure. Knowing that their are kobolds in here and that they are now alerted to our presence we will have to be extra careful and ready for an attack if one comes.

We will continue onwards deeper into the caves after the searches.

OC unmodified rolls: 13, 4, 18, 15, 11, 15

27th Nov, 2014 - 10:11am / Post ID: #
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Game Master says...

Jhod casts a Cure Light Wounds: 3+4 = 7 healed.

The search reveals only loose rubble under which there nothing but solid rock.

The cave curves to the left before opening up to a fork. One path follows the curvature of the path you were on, and to the left is a path that is dimly lit by a candle in a rough niche. An acrid smell emanates from that direction, a bad smell, but better that the usual filth. Also, a wooden gate blocks an alcove to the left on this pathway.

Out of Character: There is only left, no right :D The map should clear the directions up a bit.

Attached Image Edited: iCon on 27th Nov, 2014 - 10:12am




 
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