Theaton will spend all his energy in an attempt to avoid the wisp and its attacks in any. He does not wish to attack a wisp but will if he has too. Theaton will tell the others to not attack with melee weapons as the wisp can cause a good shock to a person with a metal weapon.
Rolls for ride checks with a +1 added for ride skill: 14, 11, 7
Initiative list:
Will-o'-wisp 18
Zork 15
Shivas 12
Jhod 11
Theaton 9
Tarak 9
Kesten 9
Maerrun 4
The wisp slams into Theaton, while it hits with no momentum, a powerful shock wracks him and courses through his body (9 damage Theaton)
"Assail that target!" Shouts Kesten as everyone reacts. Zork charges at his target, first to swing his sword at it. It swiftly moves to the side and Zork misses. Zork also has some trouble handling his mount, it clearly has not seen battle before.
Shivas moves and casts a Bless spell on everybody. Jhod is afraid for Zork, and casts Shield Other on him, saying "Let me share your burden." He also moves to heal but Theaton begins to ride away.
Tarak rides in with his greataxe raised high with both hands. With an amazing chop that would have easily felled a lesser foe, the wisp remains floating, almost unfazed (8 damage Wisp). (Out of Character: In fairness, if we were at the table you would have seen this. Jhod rolled a natural 20, then a natural 17 to confirm. A total of 21 missed, making his attack a normal hit.)
Kesten spends most of his turn shouting orders and inspiring everyone to attack. He commands archers to provide cover fire to help those in melee. Finally, Maerrun draws a rapier, charges and attacks, also missing.
The Wisp changes to a sickly green colour, and a vague skull shape forms within, glaring at Tarak. Its deep, evil voice says, "I didn't like that. Take it back!" An arc of lightning shocks Tarak really badly (9 damage).
Out of Character: I only went through 1 round there, since there's a lot to take in. If you want to change your second action go ahead. I will be ignoring the description of missed attacks from here on, and I promise there will be a lot of them.
Zork, please include Ride checks with your next post. By sheer luck I gave everyone a 50% chance to have a combat trained horse, Zork missed out, bad luck.
Bless gives everyone a +1 to attacks, damage and fear saves. Shield Other gives Zork +1 to AC and saves, damage halved.
Kesten used his Assail ability, which gives everybody flanking for the first attack each round, which is a +2 to a melee attack roll, but not damage. Additionally, his Cover Fire ability allows everybody to perform an Aid Another action with ranged attacks as well.
Zork starts to insult his horse and immediately dismounts so he doesn't have to concern himself with what the horse does. He continues to attack!
Attack with longsword = 14, 16 (+5)
Damage 5,11 (+4)
Out of Character: I will use Zork's Natural 20 from last turn, which is a critical threat, and I rolled another d20 to confirm for you, which resulted in a 21 to hit, but did not confirm. To confirm a critical your confirmation roll must hit the opponent's AC. Since it didn't confirm, the hit is a normal blow.
In Game:
Zork lands an extremely accurate blow, but as his sword nears the centre of the orb, he feels a force push it away. Zork believes he sliced something but not with his full strength (7 damage Wisp). Shivas rides closer, to heal Theaton and Tarak, not aware that Zork is also hurt (6 healing to all except the wisp). Jhod tries to protect Tarak after the wisp's attack, casting a Protection from Evil spell on him. Kesten continues to shout orders as he closes in to melee, then all the fighters miss the orb as it zips around in the air.
The wisp turns the vague skull shape towards Zork, "You want some too?" It lightly bumps into Zork, but its inner energy discharges sparks everywhere. The pain is dulled as Jhod's spell transfers some to him (4 damage Zork, 4 Jhod).
Shivas heals again (11 healing to all) as Jhod casts a Command spell at the wisp ordering it to "Fall!" It faces Jhod and lets out a deep bellowing laughter saying "Your mortal magic cannot affect me." This time Kesten is the one to get a good blow on the monster. With a strong swing, and a never ending barrage of tactical orders, he injures the wisp deeply (12 damage wisp).
"Oh you will PAY!" The wisp booms as it fires a powerful bolt of blue lightning at Kesten (11 damage Kesten). He shouts in pain but grits his teeth and keeps fighting.
Shivas rides up and heals him with a touch spell instead of a channelling of positive energy (5 healing Kesten). Jhod fires an arrow as cover fire to aid Kesten (Grants a +2). All the fighters miss, and Maerrun begins to lose balance on his horse.
The wisp continues its assault against Kesten who shouts "Come at me!" Defiantly. (8 damage Kesten)
Out of Character: A lot of lucky hits to start, looks like luck is running out. Let's try three attacks per post. If something's unclear, just ask.
Having such a powerful team to aide against the wisp gives Zork plenty of courage, he fights on:
Attack with longsword = 15, 22, 15 (+5)
Damage 7, 13, 13 (+4)
Theaton continues to attack in hopes that we can put this wisp down.
Attack rolls rolled a 15, 11 and 18 my base melee attack is a +5 so that turns those to 20, 16 and 23. IF any hits since I am not sure how much the illness is effecting my strength.
Damage if hit rolls a 4, 7, and 6 if he has his strength he get a +2 total damage other wise just a +1 from the sword.
Out of Character: Just to clarify on my rolls I already added the (+5) I'm just showing it there so you know the modifier I'm using.