
After another full day of healing Theaton will tell everyone that we will be moving towards the crypt with the two bandits leading us there. Zork can rest during the move as much as possible so he is healed more when we get to the crypts.
Zork, too embarrassed by his folly, says nothing all day but is glad for another day of rest to more fully recover. He stays by himself in reflective thought not willing to discuss anything.
Out of Character: How much did I recover before we set out on the next morning?
Caelum and Archival, working together on the long-term care of their companions, are more successful with Mykael's treatment than with Zork's.
Mykael should receive the full benefit of long-term care for Starday, Sunday, and Moonday. Caelum and Archival fail their rolls for Toilday.
Zork is not so lucky. Archival, with his belief in the will of the gods, takes this as further confirmation that Zork was in the wrong but does not voice this belief.
On Toilday when Theaton expresses his desire to move on, Archival objects. "Zork took a heavy amount of punishment. Caelum and my attempts at aiding in his recovery have proven unsuccessful. He should rest today too. Mykael is good to travel though. If you are that anxious to carry on, do so. Caelum and I will stay with him and catch up with you later. Caelum is a decent track and is incredibly perceptive. Mark your path and with some time we should be able to catch up to you."
Out of Character:
Mykael would receive 12 hit points each day (Starday, Sunday, and Moonday). That's 36 hit points (Which I think fills him up for sure). Zork would only receive 4 hit points each day, meaning he would have healed 12 hit points. Resting for Toilday too would give him 16 hit points back total. Still a long way from being full health, but not ready to drop from a single decent non-critical blow. Edited: Diarmadhim on 20th Sep, 2015 - 5:55pm
Out of Character: The first day Zork should have gotten 8 HP back the second day 24 so that is a total of 32 HP. I think he is able to travel as that is only 4 points down. With a easy travel day he should get 4 more back tonight. Thus tomorrow he will be fully healed.
In Character: Theaton examines Zork and asks him if he feels ok to travel. Seeing that he is recoved mostly Theaton feels he should be ok.
You wait for the rest of Toilday the 7th, and go hunting. The wolf tracks a plump pheasant but cannot reach the tree branches. As Mykael and Theaton creep up to it, Mykael almost stumbles as he cannot pull out an arrow. Theaton gets it with an expert shot as Mykael draws an arrow whose head is covered in thick, sticky sap.
You cook up the delicious bird as Mykael struggles for a good while to remove the impeding substance from his quiver. Zork checks his quiver and, to nobody's surprise, it has also been sapped (Pun intended). The rest of the night passes uneventfully.
Wealday 8th Desnus
You head out of the forest into the plains. You cross a wide swath of grassy land as the sun soars above. The bandits point in the distance and you see a small grove of shrubs and a small trees. There is some kind of stone structure jutting just above the canopy.
However, between you and the location graze 3 full sized elk who don't appear to have spotted you yet.
Out of Character: Not quite KNtoran, the 4x multiple already included both the day and night heal.
Night of the 5th: 4
Cared for on 6th: 16
Natural healing 7th: 8
For a total of 28
Perhaps I'm being too pedantic, though. Just tell me.
Also I got the frigging days of the week wrong again. I went backwards from Fireday 3 to Oathday 4 instead of Starday.