Falrun's 2nd Edition Dungeons & Dragons RPG - Page 69 of 533

Out of Character: What about that creature - Page 69 - D&D / Pathfinder Archive - Posted: 31st Oct, 2015 - 11:44pm

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
31st Oct, 2015 - 4:18pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 69

The Mysterious says...

Delgar will follow in as well "Give me your torch ardo so you can help pull thane out" Delgar will stand there with both torches watching to the cave entrance to make sure nothing comes in behind us. "One of you fighters keep an eye out while the other helps ardo get thane out"



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31st Oct, 2015 - 5:18pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

It doesn't take a lot of effort to get Thane out of the pit. The rope is sufficient and Thane nimbly climbs up.

You notice that the passage to the east slopes upwards slightly. The passage to the west appears to be normal...



31st Oct, 2015 - 7:41pm / Post ID: #
Ilthin
Fighter
Character
Follower / Head
Character Sheet ◀
Dead Dead

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

Ignoble says...

Out of Character: : How big is the pit, can we jump across or do we need so some sort of bridging?

Ilthin moves up to the edge of the pit, his shield at the ready in case spears or arrows come flying.



31st Oct, 2015 - 8:00pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Page 69 RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

You can cross it at the corners as long as you're careful and watch your step. But, it's 10' by 10' and 10' deep.



Post Date: 31st Oct, 2015 - 9:47pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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RPG Dragons and Dungeons Edition nd Falruns

Drethen will move around the pit carefully and look down both passages to see if he can see anything down either one. He will not enter them.

31st Oct, 2015 - 10:21pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Mysterious says...

"Are you okay thane that looked like a nasty fall" Delgar hands ardo back his torch and slowly edges his way along the edge of the pit trying to stay quiet he will not move too far past the pit so as not to shine his light too far down the passages



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31st Oct, 2015 - 11:29pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 69

The Watcher from the Aether says...

The passage that leads to the east has a slight slope up and turns due east so you can only see so far. The passage to the west seems to turn into a larger room, but you can't really see too much of it. (See updated map, don't forget to refresh the browser)



31st Oct, 2015 - 11:44pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 69

Elf Bowman says...

Out of Character: What about that creature we arrow-ed to death?

In Character: Thane gets out of the pit shaking his head. He lets out a few expletives about his lack of judgement and then looks to gain composure after admitting the fall caused him a lot of damage. He checks out both passageways for traps first.

Hunter Results:
  • Hear noise on D100 (+10): 43 (1 roll)
  • Check traps on D100 (+20): 75 (1 roll)



 
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