Falrun's 2nd Edition Dungeons & Dragons RPG - Page 13 of 533

Out of Character: Ologin? In Character: Considering - Page 13 - D&D / Pathfinder Archive - Posted: 5th Aug, 2015 - 11:57am

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Post Date: 2nd Aug, 2015 - 4:36pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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Falrun's 2nd Edition Dungeons & Dragons RPG - Page 13

I would say taking out the closest cave first. Start with the goblins and then go to the Kobolds. That is my suggestion. We can use the keep as a way to resupply and sale items. We can pool all money and items found until we either sale them or otherwise equip them to who can use them the best.

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Post Date: 2nd Aug, 2015 - 5:03pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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RPG Dragons and Dungeons Edition nd Falruns

"Good Idea! Would you like to scout first, should we ask Jess to, or should we all advance into the cave as a team?"
The others have good ideas, so Gervase readily agrees to their suggestions.

Post Date: 3rd Aug, 2015 - 2:17am / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

I say we go in as a team. Let Jess walk a little ahead of us to search for trap but not too far so we can cover her if she is attacked or she has a safe place to retreat to. Goblins can be tricky at times especially in large numbers.

4th Aug, 2015 - 8:33pm / Post ID: #
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Page 13 RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

You head over to the first cave on the south wall of the ravine. The cave is dark, approximately 10' wide and about 8' high. It is dark but not damp.

The rough cave gives way to worked stone walls. After moving in only 20', the passage divides into three. One continues straight ahead and ends in a door after 30 more feet. One angles off to the left, forking again at the end of your vision. One goes 20' or so to the right and then ends in a t-intersection with two new corridors leading to the north and the south. The mud-tracked floor shows the comings and goings of mud tracked feet which you now know are from goblins.



Post Date: 4th Aug, 2015 - 9:10pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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RPG Dragons and Dungeons Edition nd Falruns

Rethal will study the tracks to see where most of them going. To determine which path to follow.

4th Aug, 2015 - 9:51pm / Post ID: #
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Falrun's 2nd Edition Dungeons & Dragons RPG

The Watcher from the Aether says...

As far as you can tell, the majority are pretty much equally divided between right and left with surprisingly few going straight ahead.



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4th Aug, 2015 - 11:44pm / Post ID: #
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Falrun's 2nd Edition Dungeons & Dragons RPG - Page 13

Ignoble says...

Ologin gestures to the left, which should take us away from any of the other entrances. "Lets get the isolated ones first." He whispers.



Post Date: 5th Aug, 2015 - 11:57am / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 13

Out of Character: Ologin?

In Character: Considering the little information we have, Gervase thinks Oberon's suggestion a good one, but he says nothing, just nodding in agreement.
Oberon can see in the darkness, but the rest of us must rely on a lantern.Muffling the sound of the flint under his cloak, Gervase ignites the tinder and from this, the wick of his oil lantern. Once the flame is steady he offers the light to Aseneth, his expression saying "Please?["]


 
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