Aericsteele's Traveller Questions & Support - Page 20 of 84

(Laugh). More drive is always good. I realized - Page 20 - Science Fiction PBP RPGs - Posted: 7th Feb, 2016 - 3:17am

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Post Date: 5th Feb, 2016 - 6:59pm / Post ID: #

Aericsteele's Traveller Questions & Support
A Friend

Aericsteele's Traveller Questions & Support - Page 20

We may need some personnel training time for 2 or 3 crew men to learn sensors as a skill. (Not sure if that is possible in this game - rules check: Bindoner)

How about getting some spray on adhesive. We glue the major to the outside of The 'Card's hull. Then we use spray paint and paint over her. Of course we gag before doing all this.

As to the liaison, he was about as effective, nevermind he was worthless. He should have been the soldier that lost his arm in the closing of the lift.

Before we leave, Doc needs to formulate a nerve toxin, air dispersion, that effects only stupid people, and we carpet bomb the entire planet.

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6th Feb, 2016 - 3:29am / Post ID: #
Njall Nail Lang
BelterCrewman
Character
Novice / Confused
Character Sheet ◀
Active Player Active Role-player!

Support and Questions Traveller Aericsteeles

Rebel over...

Krakrefr; I was setting up one of several potential Enerii exits...

As regards Ruie - "Glass it over from orbit, it's the only way to be sure."

That Liaison is the weak link, for sure. We have to deal with him, in some way.

Learning skills is slow...

Attached Image QUOTE
LEARNING NEW SKILLS
The more skills a character possesses, the longer it takes him to learn a new skill. A character’s Skill Total is calculated by summing the levels of each skill (Level zero skills count as zero). A character with Mechanic 1 and Gun Combat (Slug pistols) 2 would have a Skill
Total of 3.
To increase a skill, a character must train for a number of weeks equal to his current Skill Total plus the desired level of the skill. So, to advance from Pilot 2 to Pilot 3 with a current Skill Total of 3 would take (Three, plus three) six weeks. A character may only train one skill in a given week.


We have a lot of skill levels....

Attached Image Message Edited...
Persephone: When quoting anyone please use the Quote Tags. Constructive Posting Policy.



7th Feb, 2016 - 12:22am / Post ID: #
Njall Nail Lang
BelterCrewman
Character
Novice / Confused
Character Sheet ◀
Active Player Active Role-player!

Aericsteele's Traveller Questions & Support RPGs PBP Fiction Science

Rebel over...

Of course the rules on learning skills, like other non-core mechanics, are modifiable. Another way around the problem is hiring an NPC. We could get a Steward/ess who also does Sensors. There is also the computer implant option:

Attached Image QUOTE
Wafer Jack (TL 12): A wafer jack is a computer system implanted into the base of the skull that consists of an external data socket and a processor running an interface program. A character with a wafer jack can use expert programs for tasks relying on Intelligence or Education only. The main benefi t of the jack is that it is much smaller and more discrete than a hand computer, and the user can access the expert program by thought alone. A wafer jack is a Computer/2 (Computer/4 at TL 13) and can only run expert programs. It is always running Intelligent Interface at no cost. Cr.10,000. (Cr. 15,000 at TL 13.).


Running a Sensors version of:

Attached Image QUOTE
Expert 1 TL 11 Cr. 1,000
Expert 2 TL 12 Cr. 10,000
Expert 3 TL 13 Cr. 100,000

Expert programs mimic skills. A character using an expert system may make a skill check as if he had the skill at the program’s rating –1. Only Intelligence and Education-based checks can be attempted. If the character already has the skill at a higher level then an Expert program grants a +1 Die Modifier instead


I'd trust Doc Shuth to look after the implant, but I'd like a good security program too...

Attached Image Edited: Bindoner on 7th Feb, 2016 - 12:32am



Post Date: 7th Feb, 2016 - 12:30am / Post ID: #

Aericsteele's Traveller Questions & Support
A Friend

Page 20 Support and Questions Traveller Aericsteeles

Nice work there Njall.

I agree we do have A LOT skills amongst all of us.

Would have been nice to consider overlapping on some of the more crucial ones before we set sail, but we can figure a means to get around that. Who knows maybe Adaline has some mad sensor skills.

7th Feb, 2016 - 2:30am / Post ID: #
Maiokus
Rogue Pirate
Character
Novice / Confused
Character Sheet ◀
Active Player Active Role-player!

Support and Questions Traveller Aericsteeles

This is The Cynic, over...

Well we don't get to pick and choose our skills exactly. The traveller group package is supposed to make up for deficiencies. That's how Enerii got se sensors.



Post Date: 7th Feb, 2016 - 2:49am / Post ID: #

Aericsteele's Traveller Questions & Support
A Friend

Aericsteele's Traveller Questions & Support

True Maiokus.

Still it would be nice to have spots covered. A little redundancy helps.

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7th Feb, 2016 - 3:14am / Post ID: #
Maiokus
Rogue Pirate
Character
Novice / Confused
Character Sheet ◀
Active Player Active Role-player!

Aericsteele's Traveller Questions & Support - Page 20

This is The Cynic, over...

We do in some aspects. Engineering, computers, piloting, mechanics all have some redundancy as well as some combat skills.

But we really need sensors and more people with drive lol.



Post Date: 7th Feb, 2016 - 3:17am / Post ID: #

Aericsteele's Traveller Questions & Support
A Friend

Aericsteele's Traveller Questions & Support Science Fiction PBP RPGs - Page 20

(Laugh). More drive is always good.

I realized I had drive (Any) - should I select a specialization then?


 
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