Name: Maiokus
Age: 32
Training:
Stats:
STR 7
DEX 9
END 10
INT 9
EDU 7
SOC 6
All Skills:
Vacc Suit 0
Carouse 0
Computer 0
Medic 0
Deception 0
Recon 0
Athletics 0
Stealth 0
Streetwise 1
Gunner 2 (Turrets)
Astrogation 2
Gun Combat 2 (Slug rifle)
Gun Combat 1 (Slug Pistol)
Pilot 1 (Spacecraft)
Navigation 1
Engineer 1 (M-Drive)
Comms 1
Chargen:
Background
Homeworld: Vacuum Skill Vacc Suit 0
Education: Carouse 0, Computer 0, Medic 0
Term 1: Rogue/Pirate
Basic Trng: Deception 0, Recon 0, Athletics 0, Gun Combat 0, Stealth 0, Streetwise 0
Event: roll 9. You become involved in feud with rival criminal organization. Roll Stealth or Gun Combat (any) 8+. If you fail, roll on injury table. If you succeed, gain an extra Benefit roll. Roll: 5 Fail. Injury table roll: 6 No permanent effect
Advancement: Roll 8. Advanced to Rank 1. Gained skill Gunner 1 (Turrets)
Skills gained: Recon 1, Gunner 1 (Turrets)
Notes: Recruited out of primary school into an anti-corporate militant organization due to troubled past and having the right connections. First tour leads into feud with another organization. During boarding action gets wounded, but managed to survive relatively unscathed despite some scaring.
*connection made with Shuth, as Shuth was the doctor who patched up Maiokus. Gains medic 1
Term 2: Rogue/Pirate
Survival: Roll 10 pass
Event: roll 6. You have the opportunity to backstab fellow rogue for personal gain. If you do so, gain +4 DM to your next advancement check. If you refuse, gain him as an ally. REFUSE
Advancement: roll 9. Pass. Advanced to rank 2
Skills Gained: Streetwise 1
Notes: Is detained at routine check point. Asked to turn on his fellow revolutionary Jeremiah. Doesn and afterwards the two forge strong friendship.
Term 3: Rogue/Pirate
Survival: Roll 8 pass
Event: roll 7. Life Event. Roll on Life Events Table.
Life Event: Travel: The character moves to another world. You gain +2 DM to your next Qualification roll
Advancement: roll 6. Passed. Advanced to Rank 3. Gain skill Gun combat 1 (slug rifle)
Skills Gained: Astrogation 1, Gun Combat 1 (Slug rifle)
Notes: Deployed to another world, where he is able to study the books and practice at the range.
*connection made with Njall, the two did a tour together during Njall's stint in the organization. Gains Gun combat (slug pistol) 1
Term 4: Rogue/Pirate
Survival: Roll 9 pass
Event: roll 12. You commit legendary crime. You are automatically promoted. Advanced to Rank 4
Advancement: roll 8. Advance to rank 5. Gain skill Navigation 1
Skills Gained: Pilot 1 (Spacecraft), Navigation 1
Notes: After training and studying over the past few years, is selected to join clandestine group of the anti-corporate organization. Is crew of the ship that manages to subdue, board, and take an experimental military vessel. Retires at the age of 32 and decides to try to go the straight and narrow after years on the run and in secrecy.
Benefit Rolls:
Roll 1: Dex +1
Roll 2: 10,000 credits
Roll 3: Int +1
Roll 4: Weapon
Roll 5: 50,000 Credits
Roll 6: Armour
Roll 7: 10,000 credits
Total Credits gained: 70,000
Weapon: (Need to choose.)
Armour: (Need to choose.)