Maiokus



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Genealogy
PBP Character Created:
15th Nov, 2015 - 2:46pm

Last Updated:
22nd Nov, 2016 - 4:58pm

Player Member ID:
15373

Member Name:
Maiokus

Character ID: 148

Character's Game Master:
Aericsteele

Campaign:
Aericsteele's Traveller Main RPG

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Maiokus

Character Title:
The Cynic

Character Class:
Rogue Pirate

Character Status:

Novice

Character Alignment:
Unaligned

Marching Position:
Confused

Rival: ?

The Foe of Maiokus
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
STR 7
DEX 9 (+1)
END 10 (+1)
INT 9 (+1)
EDU 7
SOC 6
Character Description
Maiokus stands about 5 9 tall and appears to weigh around 175 lbs. He has dark, closely cropped hair, gray eyes, perpetual 5 oclock shadow and light brown skin tone. He is lean and athletic. Though he won be winning any strong man competitions, he does appear to be able to hike or run for some distance. His brow is creased from frowning, which he tends to do often - especially when deep in thought. His eyes are bright though, with an intelligence that betrays his casual and rough speech patterns. The right side of his neck, right shoulder and going down to just below his elbow is marred with burn scars from an old injury.

Maiokus harsh background and lack of post-primary education are likely to be the first one notices about his personality. His background working in the anti-corporate militias has informed his ideology and world view. He is cynical and staunchly anti-corporate. However, he is sympathetic to those exploited by the wealthy and greedy. Despite his years as war fighter, he is hoping to have some semblance of peace away from it all. He enjoys good drink and is loyal to those who he works with. He can be distrustful of strangers but tries to be fair in his dealings.

Traits: Loyal, Cynical, Ideological, Fair, Rough around the edges
Character History
Term 1: Recruited out of primary school into an anti-corporate militant organization due to troubled past and having the right connections. First tour leads into feud with another organization. During boarding action gets wounded, but managed to survive relatively unscathed despite some scaring.

Term 2: Is detained at routine check point. Asked to turn on his fellow revolutionary Jeremiah. Doesn and afterwards the two forge strong friendship.

Term 3: Deployed to another world, where he is able to study the books and practice at the range

Term 4: After training and studying over the past few years, is selected to join clandestine group of the anti-corporate organization. Is crew of the ship that manages to subdue, board, and take an experimental military vessel. Retires at the age of 32 and decides to try to go the straight and narrow after years on the run and in secrecy.
Character Magick / Spells / Powers
TOTAL MONTHLY BILLS DUE: 157,603 CR
CURRENT WALLET: 212,055 CR

CURRENT HAUL ESTIMATE:
Freight:
Chemical Compound:
Total Cargo:

Low Passage:
Mid Passage:
High Passage:
Total Passage:

TOTAL ESTIMATE: 57,500

Month 1: Mortgage and Life Support -150,045
Character Notes*
://wiki.travellerrpg/Regina_Subsector

"The information packet contains contact information for Allen Crane and states that he is looking for group of highly motivated individuals to travel to the planet Ruie to obtain much of particular chemical compound that they can and deliver it to his lab which is located in the Whanga system. The request states that Dr. Crane is willing to pay 2,000cr. Per ton of cargo delivered (Twice the amount of the normal 1,000cr. For frieght) and he is willing to pay 250cr. Per parsec beyond the first traveled (As opposed the the normal 150cr.) Contact Dr. Crane directly for further details."
Deity / Allegiance / Cult
Familiar / Side Kick / Craft
Character Equipment
Armour: Combat Armour (TL 14): Protection 16; Mass 6 kg
Weapon: ACR (TL 10): 3d6 damage; Auto: 6; Recoil 0; Mass 3kg; Magazine 40

3 magazines of Autopistol ammo
3 magazines of ACR ammo
Breather Mask (TL8)
Personal Comm Unit (TL10) with Security Software (Computer 1)
Credits: 68,798
Character Storage
Weapon: Autopistol (TL6): 3d6-3 damage; Mass .5kg; Magazine 6
Armour: Flak Jacket (TL8): Protection 6; Mass 2 kg
Game Master Notes*
The woman that appears at the air lock sounds very familiar to your character. Have you worked with her before? In your next post put something in there about this person sounding familiar to you, and maybe some speculation on who it might be and how your character would know her.

Last nag (warning): 14th May, 2016 - 9:29pm
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Name: Maiokus
Age: 32

Training:

Stats:
STR 7
DEX 9
END 10
INT 9
EDU 7
SOC 6

All Skills:
Vacc Suit 0
Carouse 0
Computer 0
Medic 0
Deception 0
Recon 0
Athletics 0
Stealth 0
Streetwise 1
Gunner 2 (Turrets)
Astrogation 2
Gun Combat 2 (Slug rifle)
Gun Combat 1 (Slug Pistol)
Pilot 1 (Spacecraft)
Navigation 1
Engineer 1 (M-Drive)
Comms 1

Chargen:

Background
Homeworld: Vacuum Skill Vacc Suit 0
Education: Carouse 0, Computer 0, Medic 0

Term 1: Rogue/Pirate
Basic Trng: Deception 0, Recon 0, Athletics 0, Gun Combat 0, Stealth 0, Streetwise 0
Event: roll 9. You become involved in feud with rival criminal organization. Roll Stealth or Gun Combat (any) 8+. If you fail, roll on injury table. If you succeed, gain an extra Benefit roll. Roll: 5 Fail. Injury table roll: 6 No permanent effect
Advancement: Roll 8. Advanced to Rank 1. Gained skill Gunner 1 (Turrets)
Skills gained: Recon 1, Gunner 1 (Turrets)
Notes: Recruited out of primary school into an anti-corporate militant organization due to troubled past and having the right connections. First tour leads into feud with another organization. During boarding action gets wounded, but managed to survive relatively unscathed despite some scaring.
*connection made with Shuth, as Shuth was the doctor who patched up Maiokus. Gains medic 1

Term 2: Rogue/Pirate
Survival: Roll 10 pass
Event: roll 6. You have the opportunity to backstab fellow rogue for personal gain. If you do so, gain +4 DM to your next advancement check. If you refuse, gain him as an ally. REFUSE
Advancement: roll 9. Pass. Advanced to rank 2
Skills Gained: Streetwise 1
Notes: Is detained at routine check point. Asked to turn on his fellow revolutionary Jeremiah. Doesn and afterwards the two forge strong friendship.

Term 3: Rogue/Pirate
Survival: Roll 8 pass
Event: roll 7. Life Event. Roll on Life Events Table.
Life Event: Travel: The character moves to another world. You gain +2 DM to your next Qualification roll
Advancement: roll 6. Passed. Advanced to Rank 3. Gain skill Gun combat 1 (slug rifle)
Skills Gained: Astrogation 1, Gun Combat 1 (Slug rifle)
Notes: Deployed to another world, where he is able to study the books and practice at the range.
*connection made with Njall, the two did a tour together during Njall's stint in the organization. Gains Gun combat (slug pistol) 1

Term 4: Rogue/Pirate
Survival: Roll 9 pass
Event: roll 12. You commit legendary crime. You are automatically promoted. Advanced to Rank 4
Advancement: roll 8. Advance to rank 5. Gain skill Navigation 1
Skills Gained: Pilot 1 (Spacecraft), Navigation 1
Notes: After training and studying over the past few years, is selected to join clandestine group of the anti-corporate organization. Is crew of the ship that manages to subdue, board, and take an experimental military vessel. Retires at the age of 32 and decides to try to go the straight and narrow after years on the run and in secrecy.

Benefit Rolls:
Roll 1: Dex +1
Roll 2: 10,000 credits
Roll 3: Int +1
Roll 4: Weapon
Roll 5: 50,000 Credits
Roll 6: Armour
Roll 7: 10,000 credits
Total Credits gained: 70,000
Weapon: (Need to choose.)
Armour: (Need to choose.)

Particulars:



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