Romance In Role-playing Games - Page 3
And that is where I let the player decide to role-play. I have seen players wrestle with what they think their character would do, based on stats, or flaws, or whatever. But unless there is some form of compulsion, I am cool with them playing it their way. I really prefer to let them choose. But I make sure there are ramifications of one sort or another.
In your example, if he succumbs, then maybe she becomes a nuisance, or is going to blackmail him, or something. If he resists, then maybe she becomes a nemesis, or, and this is really good if the character cares for the NPC, but "Not in that way," she then falls for someone the PC is opposed to. Or maybe for either choice, there are no ramifications… but it is more fun to torment them a bit, don't you think?