Games Role-playing Romance
I enjoy romance in Role-playing Games. But I concede it has to be handled carefully. As a GM, I leave the idea up to my players, and I make sure I have a good sense of their maturity level. Therefore if it were a player with whom I was totally unfamiliar, at best I would put relatively willing NPCs in their area, such as members of the same faction as the PC, or with similar goals, or the staple of someone they need to rescue/save.
With people I have known and gamed with for some time, if I feel they can handle it, it is more fun when the person with whom they have developed a relationship is in an opposing faction, working towards different goals and such. That sort of melodrama can lead to some cool scenes for the player, and for the others to watch as they unfold.
Still, the romances are not the focus of my adventures. But they can add a great deal of flavor. And in some campaigns they are almost essential. I used to run 7th Sea (Obviously the original version, not the new one), which is a true swashbuckling setting, and Romance (Note the capital R) is part and parcel of swashbuckling. One of the PCs was a Vaticine priest from Castille, and when I had a young woman for whom he had been confessor declare her feelings for him, I knew the player (A friend of roughly 25 years at that point) would relish it. I just did not know how he would play it. Would he succumb to temptation? Would he do his best to let her down gently? I was confident he would not be cruel, but that was about all. In the end he let her down gently. But then sometime later the group was asked to escort this young woman (The Fate Witch grand-daughter of an important Vodacce prince) to be used as a bargaining chip with a notorious pirate, the look on is face was priceless. From my days running James Bond 007 (More sex than romance, unsurprisingly), through Justice, Inc. And 7th Sea, it has been a great element of my games, but never the main element.
As a player, I find it a lot of fun. Again it needs to remain a secondary (Possibly tertiary) plotline, since the rest of the group can get bored if it takes up too much time. And it can be fun to be a character who is intimidated by the opposite sex, meeting someone a bit more experienced, even aggressive. Again, if the GM and player(S) can handle it, it can be entertaining for everyone involved.