Aericsteele’s D&D 5e RPG Main Thread - Page 129 of 150

Corren's arrow hits the skeleton on - Page 129 - D&D / Pathfinder Archive - Posted: 29th Apr, 2017 - 2:11am

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27th Apr, 2017 - 7:49pm / Post ID: #
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Aericsteele’s D&D 5e RPG Main Thread - Page 129

The Maker says...

Corren fires quickly at the skeleton that had fired at Leo and his arrow finds its way into the left eye socket! The skeletal warrior falls back and goes down lifeless. Meanwhile Leo charges forward the blade of his glaive slicing across the torso of another warrior which he follows up with his bonus strike bringing the butt of the weapon up to cave in the things skull; it too falls.

Only two skeletal warriors remain, one standing about ten feet in front of Mradoric and the other about fifteen feet to Mradoric's left.

Initiative: Zinna (22), Skeletons(22), Corren(4), Leo(3), Mradoric

Out of Character: : I believe you are correct; Leo had moved past the pile of bones already so disregard the Dexterity save.



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Post Date: 27th Apr, 2017 - 9:01pm / Post ID: #

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Mradoric moves to the closest one to him and uses his attack on it. He will not spend a ki point.

Attached Image Edited: KNtoran on 27th Apr, 2017 - 9:01pm

27th Apr, 2017 - 9:38pm / Post ID: #
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The Maker says...

Mradoric's staff shatters several ribs on the warrior but it manages to stay on its feet until Mradoric follows up with a heel palm strike to its chest which send the skeleton tumbling backwards. Falling to the ground it falls to pieces.

Initiative: Zinna (22), Skeletons(22), Corren(4), Leo(3), Mradoric.



Post Date: 28th Apr, 2017 - 2:14am / Post ID: #

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Page 129 Thread Main RPG e Dragons and Dungeons Aericsteeles

Zinna glares at the last skeleton. She gestures towards it and then lashes out with Eldritch Blast. The bard curses as she does so.

Specific Action: Bonus action to transfer hex to target. Action is casting eldritch blast.

Attached Image Edited: Kyrroeth on 28th Apr, 2017 - 2:15am

28th Apr, 2017 - 7:44pm / Post ID: #
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The Maker says...

Zinna's bolt fails to connect with the skeleton and in response it sends an arrow toward her that connects and deals 6hp of piercing damage.

Out of Character: : In order for Zinna to make an attack on the last skeleton she had to move up basically to the door and had to expose herself to make the attack which allowed the warrior to strike back. However, because the skeleton took the attack action before Corren's turn and didn't wait for Corren to try and catch Corren peaking out from the door, the rogue can use an attack action followed by a disengage bonus action to quickly fire and then disappear behind the door again without prompting any type of AOO.

Initiative: Zinna (22), Skeletons(22), Corren(4), Leo(3), Mradoric.



Post Date: 29th Apr, 2017 - 12:56am / Post ID: #

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Out of Character: : And so it shall be…

In Character: :

Corren once more tries to shoot a skeleton, worried for Zinna's well-being, having seen her take an arrow…

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Post Date: 29th Apr, 2017 - 1:02am / Post ID: #

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Aericsteele’s D&D 5e RPG Main Thread - Page 129

Leo races in after Corren's arrow, ready to pound on whatever it leaves behind.

Out of Character: got to love mindless undead just waiting around for us to finish them off.

29th Apr, 2017 - 2:11am / Post ID: #
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Aericsteele’s D&D 5e RPG Main Thread D&D / Pathfinder Archive - Page 129

The Maker says...

Corren's arrow hits the skeleton on the right shoulder pushing its torso back and to the right, the warrior no sooner corrects itself and meets its demise at the blade of Leo's Glaive. As the dust settles you see that you are in a fairly large chamber that stretches to the south past your torchlight and looks to be about forty feet wide. From the door you can see that there is a column (Ten feet in diameter) about twenty feet out from the west wall and about thirty feet from the north wall where the door is at. Just beyond the column you can see a couple of what would appear to be tombs or stone coffins though they have no lids or coverings. On the east wall there is a set of stairs that lead up to an iron door which is just at the edge of your torchlight and you cannot see any details without approaching. You cannot tell how far south the chamber extends.





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