Character Combat Info
AC:
Init:
HP:
Passive Perception:
Weapon:
Character Description
Farms
*Morris
*Dinsmore
*Kenley
*Corridan-Trapper
*2 villagers
*Zeisah-Daughter of logger
*Morris Family
--Zedir; father
--Tamia; mother
--Geoffrey; child (found/recovered)
*Dinsmore Family
--Murth; father mid thirties
--Zes and Veli; twin sisters early teens
*Kenley Family
--Wallace; father
--Halie; Mother
--There are 6 children ages 2 to 16
Character History
Came into this word a wee little one and grew to be a talented individual in the arts.
Character Magick / Spells / Powers
In every age there is some object or power that is beyond natural abilities. If Dungeon Master possesses such abilities or objects it should be listed here.
Character Notes*
Dragon Guardian Shields: The inner thougts of Dungeon Master are protected.
* Protected by Guardian
Character Equipment
If Dungeon Master runs into a dungeon with nothing more than my skin that won't turn out well.
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Dragon Guardian Protects: The secrets dispensed by Aericsteele are protected from prying eyes.
Last nag (warning): --
* Protected by Guardian
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Name:
Race:
Background:
Class/Level:
STR: (+/-)
DEX: (+/-)
CON: (+/-)
INT: (+/-)
WIS: (+/-)
CHR: (+/-)
Trait:
Ideal:
Bond:
Flaw:
SAVING THROWS:
SKILLS:
Acrobatics:
Animal Handling:
Arcana:
Athletics:
Deception:
History:
Insight:
Intimidation:
Investigation:
Medicine:
Nature:
Perception:
Performance:
Persuasion:
Religion:
Sleight of Hand:
Stealth:
Survival:
Proficiency:
Racial Abilities/Traits:
Class Abilities/Feats:
Particulars: