Daishain’s 5e D&D RPG Character Creation The Sage says...
Rules and Q&A
Current active players: 9
Currently open seats: 1
New characters will begin play at level 8. You are free to multiclass using the normal rules detailed in the PHB either from the beginning or during the course of play. Note that I reserve the right to reject any submission that appears to be built to be a powerhouse at the expense of being an actual character. (This is not to say I have a problem with playing to strengths, just don’t neglect the other aspect)
History: I ask that people include a well written background and character profile. The traits, flaws, etc. Listed in 5E’s background section can be an excellent starting point for such. If running into a writer’s block, you can pick a set of those and expand on why that trait developed, and how it impacts the character’s behavior now.
Generating Ability Scores: As much as I like rolling stats, in the interest of fairness we will be using the standard 27 point buy detailed in the PHB.
Generating HP: Players have a choice, either play it safe and stick with the average health scores rounded up. Or take a risk, and roll for their health in here. Be prepared to live with the results if you choose the latter. Either way, HP works as normal, you get your Constitution modifier added to each level, and your first level's worth of HP is maximized
Starting Gear: For characters coming in at this point, ask about starting gear in line with what the other characters are currently rocking.
Backgrounds: Backgrounds are generally freeform. While I suggest starting with an existing background that fits and tweaking from there, you are free to choose 2 skills, 2 tools/languages, an equipment set, and a feature. Just be prepared to justify those choices to me if they don’t seem to make sense given your character history/traits. You are likewise free to make up a new background feature, but bear in mind that features are for indirect social/fluff/plot advantages, not direct skill/combat. I will reject the latter type outright.
Source Material: Material from all official sourcebooks is available for use in Character Creation and advancement. In particular, the Sword Coast Adventurer’s Guide, Elemental Evil Player’s Companion, Volo's Guide to Monsters, and the Dungeon Master’s Guide offer new options not found in the PHB. The EEPC is legally available for free as a PDF, the others are not. However listings and general descriptions of what can be found within can be perused online. I can pass on needed details so long as you have a means for me to do so privately.
Material from Unearthed Arcana articles may also be available on request pending review and editing (While released by WOTC, UA material is crude “as is” playtest stuff rather than truly official content, it is often over or under powered). One noted exception, the revised Ranger class is available as it is presented in the UA.
Feat Changes: The Healer feat no longer exists (See rules thread for why), if choosing the Skilled feat, you can forgo two of the extra skills it provides in favor of upgrading one of your skill proficiencies to Expertise (Doubled proficiency bonus added)
Adjustments to other character options: Winged Tieflings and Aarakocra are limited to a collective daily flight time equal to 1 hour per Con modifier (Minimum 1, flight time meted out in full minute intervals), in addition, if damaged in flight, they will need to make a Dexterity save to avoid falling (DC is the greater of 10 or ½ the damage taken), the former restriction disappears on reaching level 10, the latter remains. The Tunnel Fighting Style allows for a maximum number of opportunity attacks equal to the modifier used for the weapon being wielded.
Bonus Magical Ability: One personal change to the setting I’ve made is that very low level magic is extremely common. About 1 in 20 individuals are capable of producing a cantrip like effect at will, though it is usually weak enough to be of limited to no practical use. Players are free to make up such an effect for their character if they wish, whether or not they have access to any other form of magic. As a guideline, the chosen effect should be roughly on par with just one of the several things the Prestidigitation cantrip can manage. So being able to light your own torch with a fingertip is just fine, directly setting someone else on fire, not so much.
Running list of active characters:
Anronrosby, Tazskan, Dragonborn Warlock/Paladin
ChristianD, Poppo Hardbottle, halfling Evoker Wizard
Cinder, Velon Rodaan, Human Draconic Sorcerer/Paladin
Croftstr, Ignazio, Human Shadow Sorcerer
Gknightbc, Lawrance Smithson, Human Wizard
Kingowlbear, Nikolaos Willahelm, half elf Lore bard/Light cleric
Kntoran, Cratol, Half-elf Open Palm Monk
Kyrroeth, Lia Galanodel, Wood Elf Life Cleric
PaulNelson, Poljen son of nels, Human Totem Barbarian
Thomaslee, Zarra, Half Drow Assassin Rogue
Abnninja, Faevalor Baronson, Half Elf College of Swords Bard. (Caught swamp fever and forced to remain behind)
Aericsteele, Onwen Brecht, Human Necromancer Wizard (Last seen fleeing to Thay)
Ashdrunbar, Nyzahr Karam, Tiefling Lore Bard, Swaps out with Jharan, Mastermind Rogue (Nyzahr AWOL, Jack caught swamp fever and forced to remain behind)
Brandonfett, Sarai Tzzerit, half drow Rogue/Illusionist Wizard (Missing in action).
Croftstr, Ignazio, Human Shadow Sorcerer (Left to seek other prospects)
Falrun, Targul, Half-orc Champion Fighter (Called home to assist family)
Kyrroeth, Lorairies Pegason, Human Rogue/ Trickery Cleric (Left to seek other prospects)
Robertreaper, Oswald Deepshadow, human Thief Rogue/Light Cleric (Deceased)
RyanJ, Cahleth, Human Hunter Ranger (Critically injured in the line of duty).
Thomaslee, Geoffrey Charney, Human Light Cleric (Succumbed to a gorgon's petrifying breath).
Edited: daishain on 13th Jan, 2018 - 2:59am